Refactor HUD and MainMenu components to use Node attribute for better scene integration
This commit is contained in:
@@ -66,9 +66,6 @@ process_material = SubResource("ParticleProcessMaterial_lgb3u")
|
||||
|
||||
[node name="UI Layer" parent="." instance=ExtResource("3_4fsls")]
|
||||
|
||||
[node name="HUD" parent="UI Layer" index="0" node_paths=PackedStringArray("player_health")]
|
||||
player_health = NodePath("../../Brick Player/HealthComponent")
|
||||
|
||||
[node name="DeathScreen" parent="UI Layer" index="1" node_paths=PackedStringArray("nodes_to_disable")]
|
||||
current_level = ExtResource("4_onnch")
|
||||
nodes_to_disable = [NodePath("../../Brick Player")]
|
||||
@@ -77,10 +74,6 @@ nodes_to_disable = [NodePath("../../Brick Player")]
|
||||
skill_unlocker = NodePath("../../Brick Player/SkillUnlockerComponent")
|
||||
components_to_disable = [NodePath("../../Brick Player")]
|
||||
|
||||
[node name="Pause menu" parent="UI Layer" index="4" node_paths=PackedStringArray("PauseMenuControl", "SettingsControl")]
|
||||
PauseMenuControl = NodePath(".")
|
||||
SettingsControl = NodePath("../Settings menu")
|
||||
|
||||
[node name="Global Light" parent="." instance=ExtResource("4_mc58c")]
|
||||
|
||||
[node name="Camera2D" parent="." instance=ExtResource("5_sskgn")]
|
||||
|
Reference in New Issue
Block a user