Add MainMenu and Marketplace components; implement game management and skill unlocking features

This commit is contained in:
2025-08-14 16:06:34 +02:00
parent 32a0311e3c
commit 81ce5df88b
9 changed files with 293 additions and 1 deletions

View File

@@ -1,5 +1,8 @@
using System.Collections.Generic;
using System.Linq;
using Godot;
using Godot.Collections;
using Mr.BrickAdventures.scripts.components;
using Mr.BrickAdventures.scripts.Resources;
namespace Mr.BrickAdventures.Autoloads;
@@ -7,6 +10,10 @@ namespace Mr.BrickAdventures.Autoloads;
public partial class GameManager : Node
{
[Export] public Array<PackedScene> LevelScenes { get; set; } = new();
public PlayerController Player { get; set; }
private List<Node> _sceneNodes = new();
public Dictionary PlayerState { get; set; } = new()
{
@@ -24,6 +31,29 @@ public partial class GameManager : Node
{ "skills_unlocked", new Array<SkillData>() }
};
public override void _EnterTree()
{
GetTree().NodeAdded += OnNodeAdded;
GetTree().NodeRemoved += OnNodeRemoved;
}
public override void _ExitTree()
{
GetTree().NodeAdded -= OnNodeAdded;
GetTree().NodeRemoved -= OnNodeRemoved;
_sceneNodes.Clear();
}
private void OnNodeAdded(Node node)
{
_sceneNodes.Add(node);
}
private void OnNodeRemoved(Node node)
{
_sceneNodes.Remove(node);
}
public void AddCoins(int amount)
{
PlayerState["coins"] = Mathf.Max(0, (int)PlayerState["coins"] + amount);
@@ -192,4 +222,20 @@ public partial class GameManager : Node
joined.AddRange((Array)session ?? new Array());
return joined;
}
public PlayerController GetPlayer()
{
if (Player != null) return Player;
foreach (var node in _sceneNodes)
{
if (node is not PlayerController player) continue;
Player = player;
return Player;
}
GD.PrintErr("PlayerController not found in the scene tree.");
return null;
}
}