Add MainMenu and Marketplace components; implement game management and skill unlocking features
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67
scripts/UI/MainMenu.cs
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67
scripts/UI/MainMenu.cs
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using Godot;
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using Mr.BrickAdventures.Autoloads;
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namespace Mr.BrickAdventures.scripts.UI;
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public partial class MainMenu : Node
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{
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[Export] public Control MainMenuControl { get; set; }
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[Export] public Button NewGameButton { get; set; }
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[Export] public Button ContinueButton { get; set; }
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[Export] public Button SettingsButton { get; set; }
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[Export] public Button CreditsButton { get; set; }
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[Export] public Button ExitButton { get; set; }
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[Export] public Label VersionLabel { get; set; }
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[Export] public Control SettingsControl { get; set; }
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[Export] public Control CreditsControl { get; set; }
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private SaveSystem _saveSystem;
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private GameManager _gameManager;
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private UIManager _uiManager;
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public override void _Ready()
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{
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_saveSystem = GetNode<SaveSystem>("/root/SaveSystem");
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_gameManager = GetNode<GameManager>("/root/GameManager");
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_uiManager = GetNode<UIManager>("/root/UIManager");
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NewGameButton.Pressed += OnNewGamePressed;
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ContinueButton.Pressed += OnContinuePressed;
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SettingsButton.Pressed += OnSettingsPressed;
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CreditsButton.Pressed += OnCreditsPressed;
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ExitButton.Pressed += OnExitPressed;
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VersionLabel.Text = $"v. {ProjectSettings.GetSetting("application/config/version")}";
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ContinueButton.Disabled = !_saveSystem.CheckSaveExists();
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if (_saveSystem.CheckSaveExists())
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ContinueButton.GrabFocus();
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else
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NewGameButton.GrabFocus();
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}
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private void OnExitPressed()
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{
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_gameManager.QuitGame();
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}
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private void OnCreditsPressed()
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{
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_uiManager.PushScreen(CreditsControl);
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}
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private void OnSettingsPressed()
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{
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_uiManager.PushScreen(SettingsControl);
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}
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private void OnContinuePressed()
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{
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_gameManager.ContinueGame();
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}
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private void OnNewGamePressed()
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{
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_gameManager.StartNewGame();
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}
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}
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