fix: unsubscribe VisibilityChanged in _ExitTree, use IsActionReleased for ui_cancel, expose ApplyGamepadDeadzone public
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@@ -57,7 +57,7 @@ public partial class Marketplace : Control
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public override void _Input(InputEvent @event)
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{
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if (@event.IsActionPressed("ui_cancel") && IsVisible())
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if (@event.IsActionReleased("ui_cancel") && IsVisible())
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{
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Hide();
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foreach (var c in ComponentsToDisable) c.ProcessMode = ProcessModeEnum.Inherit;
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