Add audio settings management and integrate into UI; refactor input settings handling

This commit is contained in:
2025-05-25 13:39:47 +02:00
parent 5b793736f4
commit 85f33e4cbe
8 changed files with 240 additions and 8 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=10 format=3 uid="uid://6foggu31cu14"]
[gd_scene load_steps=11 format=3 uid="uid://6foggu31cu14"]
[ext_resource type="PackedScene" uid="uid://byxf45ukq82pe" path="res://objects/ui/hud.tscn" id="1_tgtfe"]
[ext_resource type="PackedScene" uid="uid://dulkm3ah4tm0u" path="res://objects/ui/death_screen.tscn" id="2_ln68j"]
@@ -8,10 +8,12 @@
[ext_resource type="PackedScene" uid="uid://i6mnjbjcoqe5" path="res://objects/ui/pause_menu.tscn" id="6_1q4vn"]
[ext_resource type="PackedScene" uid="uid://y0ae6e7t70fj" path="res://objects/ui/settings_menu.tscn" id="7_hkjav"]
[ext_resource type="PackedScene" uid="uid://cvfsbiy5ggrpg" path="res://objects/ui/input_settings.tscn" id="8_6pnu3"]
[ext_resource type="PackedScene" uid="uid://b5fx1vdfky307" path="res://objects/ui/audio_settings.tscn" id="9_ln68j"]
[sub_resource type="Resource" id="Resource_75pfo"]
script = ExtResource("3_5kt5k")
level_name = "Village - 1"
scene_path = ""
metadata/_custom_type_script = "uid://cp68km8bykymb"
[node name="UI Layer" type="CanvasLayer"]
@@ -36,9 +38,13 @@ components_to_disable = [null]
visible = false
settings_menu = NodePath("../Settings menu")
[node name="Settings menu" parent="." node_paths=PackedStringArray("input_settings") instance=ExtResource("7_hkjav")]
[node name="Settings menu" parent="." node_paths=PackedStringArray("input_settings", "audio_settings") instance=ExtResource("7_hkjav")]
visible = false
input_settings = NodePath("../Input Settings")
audio_settings = NodePath("../Audio settings")
[node name="Input Settings" parent="." instance=ExtResource("8_6pnu3")]
visible = false
[node name="Audio settings" parent="." instance=ExtResource("9_ln68j")]
visible = false