Add audio settings management and integrate into UI; refactor input settings handling

This commit is contained in:
2025-05-25 13:39:47 +02:00
parent 5b793736f4
commit 85f33e4cbe
8 changed files with 240 additions and 8 deletions

View File

@@ -1,8 +1,10 @@
[gd_scene load_steps=4 format=3 uid="uid://cl00e2ocomk3m"]
[gd_scene load_steps=6 format=3 uid="uid://cl00e2ocomk3m"]
[ext_resource type="PackedScene" uid="uid://8b6ol5sssbgo" path="res://objects/ui/main_menu.tscn" id="1_ekxnf"]
[ext_resource type="PackedScene" uid="uid://y0ae6e7t70fj" path="res://objects/ui/settings_menu.tscn" id="2_bqqt6"]
[ext_resource type="PackedScene" uid="uid://bwgmrcyj4mvu" path="res://objects/ui/credits.tscn" id="3_bqqt6"]
[ext_resource type="PackedScene" uid="uid://b5fx1vdfky307" path="res://objects/ui/audio_settings.tscn" id="4_8ln24"]
[ext_resource type="PackedScene" uid="uid://cvfsbiy5ggrpg" path="res://objects/ui/input_settings.tscn" id="5_rtw2f"]
[node name="Main menu" type="CanvasLayer"]
@@ -10,8 +12,16 @@
settings_control = NodePath("../Settings menu")
credits_control = NodePath("../Credits")
[node name="Settings menu" parent="." instance=ExtResource("2_bqqt6")]
[node name="Settings menu" parent="." node_paths=PackedStringArray("input_settings", "audio_settings") instance=ExtResource("2_bqqt6")]
visible = false
input_settings = NodePath("../Input Settings")
audio_settings = NodePath("../Audio settings")
[node name="Credits" parent="." instance=ExtResource("3_bqqt6")]
visible = false
[node name="Audio settings" parent="." instance=ExtResource("4_8ln24")]
visible = false
[node name="Input Settings" parent="." instance=ExtResource("5_rtw2f")]
visible = false