Flashing component
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=15 format=3 uid="uid://bqi5s710xb1ju"]
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[gd_scene load_steps=16 format=3 uid="uid://bqi5s710xb1ju"]
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[ext_resource type="Script" path="res://scripts/player.gd" id="1_8j4h4"]
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[ext_resource type="Texture2D" uid="uid://b7gp0gqvkv8j4" path="res://sprites/MrBrick_base.png" id="2_bc55y"]
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@@ -11,7 +11,8 @@
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[ext_resource type="Script" path="res://scripts/components/knockback.gd" id="9_rjyu4"]
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[ext_resource type="Script" path="res://scripts/components/brick_throw.gd" id="10_u0v3b"]
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[ext_resource type="PackedScene" uid="uid://bymro4t7angv5" path="res://objects/brick.tscn" id="11_qutq2"]
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[ext_resource type="Script" path="res://scripts/components/StompDamageComponent.gd" id="12_0nvxt"]
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[ext_resource type="Script" path="res://scripts/components/stomp_damage_component.gd" id="12_payr4"]
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[ext_resource type="Script" path="res://scripts/components/flashing_component.gd" id="13_hrtyn"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_hdsg1"]
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size = Vector2(16, 31)
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@@ -86,10 +87,28 @@ timer = NodePath("../ThrowTimer")
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[node name="ThrowTimer" type="Timer" parent="."]
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[node name="StompDamageComponent" type="Node" parent="." node_paths=PackedStringArray("area2d", "root")]
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script = ExtResource("12_0nvxt")
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script = ExtResource("12_payr4")
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damage = 4.0
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area2d = NodePath("../StompDamageArea")
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root = NodePath("..")
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[node name="FlashingComponent Base" type="Node" parent="." node_paths=PackedStringArray("sprite", "health_component")]
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script = ExtResource("13_hrtyn")
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sprite = NodePath("../Root/Base")
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flash_duration = 1.0
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health_component = NodePath("../HealthComponent")
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[node name="FlashingComponent LEye" type="Node" parent="." node_paths=PackedStringArray("sprite", "health_component")]
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script = ExtResource("13_hrtyn")
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sprite = NodePath("../Root/Left Eye")
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flash_duration = 1.0
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health_component = NodePath("../HealthComponent")
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[node name="FlashingComponent REye" type="Node" parent="." node_paths=PackedStringArray("sprite", "health_component")]
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script = ExtResource("13_hrtyn")
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sprite = NodePath("../Root/Right Eye")
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flash_duration = 1.0
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health_component = NodePath("../HealthComponent")
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[connection signal="on_death" from="HealthComponent" to="PlayerDeathComponent" method="_on_health_component_on_death"]
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[connection signal="on_health_change" from="HealthComponent" to="KnockbackComponent" method="_on_health_component_on_health_change"]
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