feat: add 'down' action to remappable actions and update unique IDs in input settings
This commit is contained in:
@@ -574,99 +574,44 @@ texture = ExtResource("1_2p3w4")
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texture = ExtResource("2_43n76")
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1:0/0 = 0
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1:0/0/terrain_set = 0
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1:0/0/terrain = 0
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1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:0/0/terrains_peering_bit/right_side = 0
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1:0/0/terrains_peering_bit/bottom_right_corner = 0
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1:0/0/terrains_peering_bit/bottom_side = 0
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2:0/0 = 0
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2:0/0/terrain_set = 0
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2:0/0/terrain = 0
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2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:0/0/terrains_peering_bit/right_side = 0
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2:0/0/terrains_peering_bit/bottom_right_corner = 0
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2:0/0/terrains_peering_bit/bottom_side = 0
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2:0/0/terrains_peering_bit/bottom_left_corner = 0
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2:0/0/terrains_peering_bit/left_side = 0
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3:0/0 = 0
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3:0/0/terrain_set = 0
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3:0/0/terrain = 0
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3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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3:0/0/terrains_peering_bit/bottom_side = 0
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3:0/0/terrains_peering_bit/bottom_left_corner = 0
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3:0/0/terrains_peering_bit/left_side = 0
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6:0/0 = 0
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6:0/0/terrain_set = 0
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6:0/0/terrain = 0
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6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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8:0/0 = 0
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8:0/0/terrain_set = 0
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8:0/0/terrain = 0
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8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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8:0/0/terrains_peering_bit/right_side = 0
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9:0/0 = 0
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9:0/0/terrain_set = 0
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9:0/0/terrain = 0
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9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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9:0/0/terrains_peering_bit/right_side = 0
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9:0/0/terrains_peering_bit/left_side = 0
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10:0/0 = 0
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10:0/0/terrain_set = 0
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10:0/0/terrain = 0
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10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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10:0/0/terrains_peering_bit/left_side = 0
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12:0/0 = 0
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13:0/0 = 0
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14:0/0 = 0
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15:0/0 = 0
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0:1/0 = 0
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0:1/0/terrain_set = 0
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0:1/0/terrain = 0
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0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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0:1/0/terrains_peering_bit/right_side = 0
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0:1/0/terrains_peering_bit/bottom_right_corner = 0
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0:1/0/terrains_peering_bit/bottom_side = 0
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1:1/0 = 0
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1:1/0/terrain_set = 0
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1:1/0/terrain = 0
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1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:1/0/terrains_peering_bit/right_side = 0
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1:1/0/terrains_peering_bit/bottom_right_corner = 0
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1:1/0/terrains_peering_bit/bottom_side = 0
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1:1/0/terrains_peering_bit/bottom_left_corner = 0
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1:1/0/terrains_peering_bit/left_side = 0
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1:1/0/terrains_peering_bit/top_side = 0
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1:1/0/terrains_peering_bit/top_right_corner = 0
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2:1/0 = 0
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2:1/0/terrain_set = 0
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2:1/0/terrain = 0
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2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:1/0/terrains_peering_bit/right_side = 0
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2:1/0/terrains_peering_bit/bottom_right_corner = 0
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2:1/0/terrains_peering_bit/bottom_side = 0
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2:1/0/terrains_peering_bit/bottom_left_corner = 0
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2:1/0/terrains_peering_bit/left_side = 0
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2:1/0/terrains_peering_bit/top_left_corner = 0
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2:1/0/terrains_peering_bit/top_side = 0
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2:1/0/terrains_peering_bit/top_right_corner = 0
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3:1/0 = 0
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3:1/0/terrain_set = 0
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3:1/0/terrain = 0
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3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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3:1/0/terrains_peering_bit/right_side = 0
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3:1/0/terrains_peering_bit/bottom_right_corner = 0
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3:1/0/terrains_peering_bit/bottom_side = 0
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3:1/0/terrains_peering_bit/bottom_left_corner = 0
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3:1/0/terrains_peering_bit/left_side = 0
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3:1/0/terrains_peering_bit/top_left_corner = 0
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3:1/0/terrains_peering_bit/top_side = 0
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4:1/0 = 0
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4:1/0/terrain_set = 0
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4:1/0/terrain = 0
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4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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4:1/0/terrains_peering_bit/bottom_side = 0
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4:1/0/terrains_peering_bit/bottom_left_corner = 0
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4:1/0/terrains_peering_bit/left_side = 0
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6:1/0 = 0
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6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
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6:1/0/physics_layer_0/polygon_0/one_way = true
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@@ -694,58 +639,19 @@ texture = ExtResource("2_43n76")
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15:1/0 = 0
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0:2/0 = 0
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0:2/0/terrain_set = 0
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0:2/0/terrain = 0
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0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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0:2/0/terrains_peering_bit/right_side = 0
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0:2/0/terrains_peering_bit/bottom_right_corner = 0
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0:2/0/terrains_peering_bit/bottom_side = 0
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0:2/0/terrains_peering_bit/top_side = 0
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0:2/0/terrains_peering_bit/top_right_corner = 0
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1:2/0 = 0
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1:2/0/terrain_set = 0
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1:2/0/terrain = 0
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1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:2/0/terrains_peering_bit/right_side = 0
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1:2/0/terrains_peering_bit/bottom_right_corner = 0
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1:2/0/terrains_peering_bit/bottom_side = 0
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1:2/0/terrains_peering_bit/bottom_left_corner = 0
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1:2/0/terrains_peering_bit/left_side = 0
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1:2/0/terrains_peering_bit/top_left_corner = 0
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1:2/0/terrains_peering_bit/top_side = 0
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1:2/0/terrains_peering_bit/top_right_corner = 0
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2:2/0 = 0
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2:2/0/terrain_set = 0
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2:2/0/terrain = 0
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2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:2/0/terrains_peering_bit/right_side = 0
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2:2/0/terrains_peering_bit/bottom_right_corner = 0
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2:2/0/terrains_peering_bit/bottom_side = 0
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2:2/0/terrains_peering_bit/bottom_left_corner = 0
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2:2/0/terrains_peering_bit/left_side = 0
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2:2/0/terrains_peering_bit/top_left_corner = 0
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2:2/0/terrains_peering_bit/top_side = 0
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2:2/0/terrains_peering_bit/top_right_corner = 0
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3:2/0 = 0
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3:2/0/terrain_set = 0
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3:2/0/terrain = 0
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3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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3:2/0/terrains_peering_bit/right_side = 0
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3:2/0/terrains_peering_bit/bottom_right_corner = 0
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3:2/0/terrains_peering_bit/bottom_side = 0
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3:2/0/terrains_peering_bit/bottom_left_corner = 0
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3:2/0/terrains_peering_bit/left_side = 0
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3:2/0/terrains_peering_bit/top_left_corner = 0
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3:2/0/terrains_peering_bit/top_side = 0
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3:2/0/terrains_peering_bit/top_right_corner = 0
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4:2/0 = 0
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4:2/0/terrain_set = 0
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4:2/0/terrain = 0
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4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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4:2/0/terrains_peering_bit/bottom_side = 0
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4:2/0/terrains_peering_bit/bottom_left_corner = 0
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4:2/0/terrains_peering_bit/left_side = 0
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4:2/0/terrains_peering_bit/top_left_corner = 0
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4:2/0/terrains_peering_bit/top_side = 0
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6:2/0 = 0
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6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
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6:2/0/physics_layer_0/polygon_0/one_way = true
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@@ -769,52 +675,19 @@ texture = ExtResource("2_43n76")
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15:2/0 = 0
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0:3/0 = 0
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0:3/0/terrain_set = 0
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0:3/0/terrain = 0
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0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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0:3/0/terrains_peering_bit/right_side = 0
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0:3/0/terrains_peering_bit/top_side = 0
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0:3/0/terrains_peering_bit/top_right_corner = 0
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1:3/0 = 0
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1:3/0/terrain_set = 0
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1:3/0/terrain = 0
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1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:3/0/terrains_peering_bit/right_side = 0
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1:3/0/terrains_peering_bit/bottom_right_corner = 0
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1:3/0/terrains_peering_bit/bottom_side = 0
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1:3/0/terrains_peering_bit/left_side = 0
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1:3/0/terrains_peering_bit/top_left_corner = 0
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1:3/0/terrains_peering_bit/top_side = 0
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1:3/0/terrains_peering_bit/top_right_corner = 0
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2:3/0 = 0
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2:3/0/terrain_set = 0
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2:3/0/terrain = 0
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2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:3/0/terrains_peering_bit/right_side = 0
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2:3/0/terrains_peering_bit/bottom_right_corner = 0
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2:3/0/terrains_peering_bit/bottom_side = 0
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2:3/0/terrains_peering_bit/bottom_left_corner = 0
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2:3/0/terrains_peering_bit/left_side = 0
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2:3/0/terrains_peering_bit/top_left_corner = 0
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2:3/0/terrains_peering_bit/top_side = 0
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2:3/0/terrains_peering_bit/top_right_corner = 0
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3:3/0 = 0
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3:3/0/terrain_set = 0
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3:3/0/terrain = 0
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3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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3:3/0/terrains_peering_bit/right_side = 0
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3:3/0/terrains_peering_bit/bottom_side = 0
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3:3/0/terrains_peering_bit/bottom_left_corner = 0
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3:3/0/terrains_peering_bit/left_side = 0
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3:3/0/terrains_peering_bit/top_left_corner = 0
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3:3/0/terrains_peering_bit/top_side = 0
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3:3/0/terrains_peering_bit/top_right_corner = 0
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4:3/0 = 0
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4:3/0/terrain_set = 0
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4:3/0/terrain = 0
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4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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4:3/0/terrains_peering_bit/left_side = 0
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4:3/0/terrains_peering_bit/top_left_corner = 0
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4:3/0/terrains_peering_bit/top_side = 0
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6:3/0 = 0
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6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
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6:3/0/physics_layer_0/polygon_0/one_way = true
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@@ -835,27 +708,13 @@ texture = ExtResource("2_43n76")
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15:3/0 = 0
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1:4/0 = 0
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1:4/0/terrain_set = 0
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1:4/0/terrain = 0
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1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:4/0/terrains_peering_bit/right_side = 0
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1:4/0/terrains_peering_bit/top_side = 0
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1:4/0/terrains_peering_bit/top_right_corner = 0
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2:4/0 = 0
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2:4/0/terrain_set = 0
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2:4/0/terrain = 0
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2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:4/0/terrains_peering_bit/right_side = 0
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||||
2:4/0/terrains_peering_bit/left_side = 0
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2:4/0/terrains_peering_bit/top_left_corner = 0
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2:4/0/terrains_peering_bit/top_side = 0
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2:4/0/terrains_peering_bit/top_right_corner = 0
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3:4/0 = 0
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3:4/0/terrain_set = 0
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3:4/0/terrain = 0
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3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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||||
3:4/0/terrains_peering_bit/left_side = 0
|
||||
3:4/0/terrains_peering_bit/top_left_corner = 0
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||||
3:4/0/terrains_peering_bit/top_side = 0
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6:4/0 = 0
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6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
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6:4/0/physics_layer_0/polygon_0/one_way = true
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@@ -988,56 +847,20 @@ texture = ExtResource("2_43n76")
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15:10/0 = 0
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0:11/0 = 0
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0:11/0/terrain_set = 0
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0:11/0/terrain = 0
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0:11/0/probability = 0.2
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0:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
0:11/0/terrains_peering_bit/right_side = 0
|
||||
0:11/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
0:11/0/terrains_peering_bit/bottom_side = 0
|
||||
0:11/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
0:11/0/terrains_peering_bit/left_side = 0
|
||||
0:11/0/terrains_peering_bit/top_left_corner = 0
|
||||
0:11/0/terrains_peering_bit/top_side = 0
|
||||
0:11/0/terrains_peering_bit/top_right_corner = 0
|
||||
1:11/0 = 0
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||||
1:11/0/terrain_set = 0
|
||||
1:11/0/terrain = 0
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||||
1:11/0/probability = 0.2
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1:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:11/0/terrains_peering_bit/right_side = 0
|
||||
1:11/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
1:11/0/terrains_peering_bit/bottom_side = 0
|
||||
1:11/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
1:11/0/terrains_peering_bit/left_side = 0
|
||||
1:11/0/terrains_peering_bit/top_left_corner = 0
|
||||
1:11/0/terrains_peering_bit/top_side = 0
|
||||
1:11/0/terrains_peering_bit/top_right_corner = 0
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2:11/0 = 0
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2:11/0/terrain_set = 0
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||||
2:11/0/terrain = 0
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2:11/0/probability = 0.2
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||||
2:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:11/0/terrains_peering_bit/right_side = 0
|
||||
2:11/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
2:11/0/terrains_peering_bit/bottom_side = 0
|
||||
2:11/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
2:11/0/terrains_peering_bit/left_side = 0
|
||||
2:11/0/terrains_peering_bit/top_left_corner = 0
|
||||
2:11/0/terrains_peering_bit/top_side = 0
|
||||
2:11/0/terrains_peering_bit/top_right_corner = 0
|
||||
3:11/0 = 0
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||||
3:11/0/terrain_set = 0
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||||
3:11/0/terrain = 0
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||||
3:11/0/probability = 0.2
|
||||
3:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:11/0/terrains_peering_bit/right_side = 0
|
||||
3:11/0/terrains_peering_bit/bottom_right_corner = 0
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||||
3:11/0/terrains_peering_bit/bottom_side = 0
|
||||
3:11/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
3:11/0/terrains_peering_bit/left_side = 0
|
||||
3:11/0/terrains_peering_bit/top_left_corner = 0
|
||||
3:11/0/terrains_peering_bit/top_side = 0
|
||||
3:11/0/terrains_peering_bit/top_right_corner = 0
|
||||
5:11/0 = 0
|
||||
5:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
6:11/0 = 0
|
||||
@@ -2034,19 +1857,48 @@ texture = ExtResource("4_i332m")
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_ixyyn"]
|
||||
texture = ExtResource("5_q7rhw")
|
||||
1:0/0 = 0
|
||||
1:0/0/terrain_set = 0
|
||||
1:0/0/terrain = 0
|
||||
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:0/0/terrains_peering_bit/right_side = 0
|
||||
1:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
1:0/0/terrains_peering_bit/bottom_side = 0
|
||||
2:0/0 = 0
|
||||
2:0/0/terrain_set = 0
|
||||
2:0/0/terrain = 0
|
||||
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:0/0/terrains_peering_bit/right_side = 0
|
||||
2:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
2:0/0/terrains_peering_bit/bottom_side = 0
|
||||
2:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
2:0/0/terrains_peering_bit/left_side = 0
|
||||
3:0/0 = 0
|
||||
3:0/0/terrain_set = 0
|
||||
3:0/0/terrain = 0
|
||||
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:0/0/terrains_peering_bit/bottom_side = 0
|
||||
3:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
3:0/0/terrains_peering_bit/left_side = 0
|
||||
6:0/0 = 0
|
||||
6:0/0/terrain_set = 0
|
||||
6:0/0/terrain = 0
|
||||
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
8:0/0 = 0
|
||||
8:0/0/terrain_set = 0
|
||||
8:0/0/terrain = 0
|
||||
8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
8:0/0/terrains_peering_bit/right_side = 0
|
||||
9:0/0 = 0
|
||||
9:0/0/terrain_set = 0
|
||||
9:0/0/terrain = 0
|
||||
9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
9:0/0/terrains_peering_bit/right_side = 0
|
||||
9:0/0/terrains_peering_bit/left_side = 0
|
||||
10:0/0 = 0
|
||||
10:0/0/terrain_set = 0
|
||||
10:0/0/terrain = 0
|
||||
10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
10:0/0/terrains_peering_bit/left_side = 0
|
||||
13:0/0 = 0
|
||||
14:0/0 = 0
|
||||
15:0/0 = 0
|
||||
@@ -2081,17 +1933,50 @@ texture = ExtResource("5_q7rhw")
|
||||
56:0/0 = 0
|
||||
57:0/0 = 0
|
||||
0:1/0 = 0
|
||||
0:1/0/terrain_set = 0
|
||||
0:1/0/terrain = 0
|
||||
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
0:1/0/terrains_peering_bit/right_side = 0
|
||||
0:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
0:1/0/terrains_peering_bit/bottom_side = 0
|
||||
1:1/0 = 0
|
||||
1:1/0/terrain_set = 0
|
||||
1:1/0/terrain = 0
|
||||
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:1/0/terrains_peering_bit/right_side = 0
|
||||
1:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
1:1/0/terrains_peering_bit/bottom_side = 0
|
||||
1:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
1:1/0/terrains_peering_bit/left_side = 0
|
||||
1:1/0/terrains_peering_bit/top_side = 0
|
||||
1:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
2:1/0 = 0
|
||||
2:1/0/terrain_set = 0
|
||||
2:1/0/probability = 0.8
|
||||
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:1/0 = 0
|
||||
3:1/0/terrain_set = 0
|
||||
3:1/0/terrain = 0
|
||||
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:1/0/terrains_peering_bit/right_side = 0
|
||||
3:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
3:1/0/terrains_peering_bit/bottom_side = 0
|
||||
3:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
3:1/0/terrains_peering_bit/left_side = 0
|
||||
3:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
3:1/0/terrains_peering_bit/top_side = 0
|
||||
4:1/0 = 0
|
||||
4:1/0/terrain_set = 0
|
||||
4:1/0/terrain = 0
|
||||
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
4:1/0/terrains_peering_bit/bottom_side = 0
|
||||
4:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
4:1/0/terrains_peering_bit/left_side = 0
|
||||
6:1/0 = 0
|
||||
6:1/0/terrain_set = 0
|
||||
6:1/0/terrain = 0
|
||||
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
6:1/0/terrains_peering_bit/bottom_side = 0
|
||||
7:1/0 = 0
|
||||
8:1/0 = 0
|
||||
9:1/0 = 0
|
||||
@@ -2141,17 +2026,50 @@ texture = ExtResource("5_q7rhw")
|
||||
56:1/0 = 0
|
||||
57:1/0 = 0
|
||||
0:2/0 = 0
|
||||
0:2/0/terrain_set = 0
|
||||
0:2/0/terrain = 0
|
||||
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
0:2/0/terrains_peering_bit/right_side = 0
|
||||
0:2/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
0:2/0/terrains_peering_bit/bottom_side = 0
|
||||
0:2/0/terrains_peering_bit/top_side = 0
|
||||
0:2/0/terrains_peering_bit/top_right_corner = 0
|
||||
1:2/0 = 0
|
||||
1:2/0/terrain_set = 0
|
||||
1:2/0/probability = 0.8
|
||||
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:2/0 = 0
|
||||
2:2/0/terrain_set = 0
|
||||
2:2/0/terrain = 0
|
||||
2:2/0/probability = 0.8
|
||||
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:2/0/terrains_peering_bit/right_side = 0
|
||||
2:2/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
2:2/0/terrains_peering_bit/bottom_side = 0
|
||||
2:2/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
2:2/0/terrains_peering_bit/left_side = 0
|
||||
2:2/0/terrains_peering_bit/top_left_corner = 0
|
||||
2:2/0/terrains_peering_bit/top_side = 0
|
||||
2:2/0/terrains_peering_bit/top_right_corner = 0
|
||||
3:2/0 = 0
|
||||
3:2/0/terrain_set = 0
|
||||
3:2/0/probability = 0.8
|
||||
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
4:2/0 = 0
|
||||
4:2/0/terrain_set = 0
|
||||
4:2/0/terrain = 0
|
||||
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
4:2/0/terrains_peering_bit/bottom_side = 0
|
||||
4:2/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
4:2/0/terrains_peering_bit/left_side = 0
|
||||
4:2/0/terrains_peering_bit/top_left_corner = 0
|
||||
4:2/0/terrains_peering_bit/top_side = 0
|
||||
6:2/0 = 0
|
||||
6:2/0/terrain_set = 0
|
||||
6:2/0/terrain = 0
|
||||
6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
6:2/0/terrains_peering_bit/bottom_side = 0
|
||||
6:2/0/terrains_peering_bit/top_side = 0
|
||||
7:2/0 = 0
|
||||
8:2/0 = 0
|
||||
9:2/0 = 0
|
||||
@@ -2194,17 +2112,50 @@ texture = ExtResource("5_q7rhw")
|
||||
56:2/0 = 0
|
||||
57:2/0 = 0
|
||||
0:3/0 = 0
|
||||
0:3/0/terrain_set = 0
|
||||
0:3/0/terrain = 0
|
||||
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
0:3/0/terrains_peering_bit/right_side = 0
|
||||
0:3/0/terrains_peering_bit/top_side = 0
|
||||
0:3/0/terrains_peering_bit/top_right_corner = 0
|
||||
1:3/0 = 0
|
||||
1:3/0/terrain_set = 0
|
||||
1:3/0/terrain = 0
|
||||
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:3/0/terrains_peering_bit/right_side = 0
|
||||
1:3/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
1:3/0/terrains_peering_bit/bottom_side = 0
|
||||
1:3/0/terrains_peering_bit/left_side = 0
|
||||
1:3/0/terrains_peering_bit/top_left_corner = 0
|
||||
1:3/0/terrains_peering_bit/top_side = 0
|
||||
1:3/0/terrains_peering_bit/top_right_corner = 0
|
||||
2:3/0 = 0
|
||||
2:3/0/terrain_set = 0
|
||||
2:3/0/probability = 0.8
|
||||
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:3/0 = 0
|
||||
3:3/0/terrain_set = 0
|
||||
3:3/0/terrain = 0
|
||||
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:3/0/terrains_peering_bit/right_side = 0
|
||||
3:3/0/terrains_peering_bit/bottom_side = 0
|
||||
3:3/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
3:3/0/terrains_peering_bit/left_side = 0
|
||||
3:3/0/terrains_peering_bit/top_left_corner = 0
|
||||
3:3/0/terrains_peering_bit/top_side = 0
|
||||
3:3/0/terrains_peering_bit/top_right_corner = 0
|
||||
4:3/0 = 0
|
||||
4:3/0/terrain_set = 0
|
||||
4:3/0/terrain = 0
|
||||
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
4:3/0/terrains_peering_bit/left_side = 0
|
||||
4:3/0/terrains_peering_bit/top_left_corner = 0
|
||||
4:3/0/terrains_peering_bit/top_side = 0
|
||||
6:3/0 = 0
|
||||
6:3/0/terrain_set = 0
|
||||
6:3/0/terrain = 0
|
||||
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
6:3/0/terrains_peering_bit/top_side = 0
|
||||
7:3/0 = 0
|
||||
8:3/0 = 0
|
||||
9:3/0 = 0
|
||||
@@ -2254,11 +2205,28 @@ texture = ExtResource("5_q7rhw")
|
||||
56:3/0 = 0
|
||||
57:3/0 = 0
|
||||
1:4/0 = 0
|
||||
1:4/0/terrain_set = 0
|
||||
1:4/0/terrain = 0
|
||||
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:4/0/terrains_peering_bit/right_side = 0
|
||||
1:4/0/terrains_peering_bit/top_side = 0
|
||||
1:4/0/terrains_peering_bit/top_right_corner = 0
|
||||
2:4/0 = 0
|
||||
2:4/0/terrain_set = 0
|
||||
2:4/0/terrain = 0
|
||||
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:4/0/terrains_peering_bit/right_side = 0
|
||||
2:4/0/terrains_peering_bit/left_side = 0
|
||||
2:4/0/terrains_peering_bit/top_left_corner = 0
|
||||
2:4/0/terrains_peering_bit/top_side = 0
|
||||
2:4/0/terrains_peering_bit/top_right_corner = 0
|
||||
3:4/0 = 0
|
||||
3:4/0/terrain_set = 0
|
||||
3:4/0/terrain = 0
|
||||
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:4/0/terrains_peering_bit/left_side = 0
|
||||
3:4/0/terrains_peering_bit/top_left_corner = 0
|
||||
3:4/0/terrains_peering_bit/top_side = 0
|
||||
7:4/0 = 0
|
||||
8:4/0 = 0
|
||||
9:4/0 = 0
|
||||
@@ -2518,13 +2486,57 @@ texture = ExtResource("5_q7rhw")
|
||||
49:10/0 = 0
|
||||
50:10/0 = 0
|
||||
0:11/0 = 0
|
||||
0:11/0/terrain_set = 0
|
||||
0:11/0/terrain = 0
|
||||
0:11/0/probability = 0.2
|
||||
0:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
0:11/0/terrains_peering_bit/right_side = 0
|
||||
0:11/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
0:11/0/terrains_peering_bit/bottom_side = 0
|
||||
0:11/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
0:11/0/terrains_peering_bit/left_side = 0
|
||||
0:11/0/terrains_peering_bit/top_left_corner = 0
|
||||
0:11/0/terrains_peering_bit/top_side = 0
|
||||
0:11/0/terrains_peering_bit/top_right_corner = 0
|
||||
1:11/0 = 0
|
||||
1:11/0/terrain_set = 0
|
||||
1:11/0/terrain = 0
|
||||
1:11/0/probability = 0.2
|
||||
1:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
1:11/0/terrains_peering_bit/right_side = 0
|
||||
1:11/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
1:11/0/terrains_peering_bit/bottom_side = 0
|
||||
1:11/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
1:11/0/terrains_peering_bit/left_side = 0
|
||||
1:11/0/terrains_peering_bit/top_left_corner = 0
|
||||
1:11/0/terrains_peering_bit/top_side = 0
|
||||
1:11/0/terrains_peering_bit/top_right_corner = 0
|
||||
2:11/0 = 0
|
||||
2:11/0/terrain_set = 0
|
||||
2:11/0/terrain = 0
|
||||
2:11/0/probability = 0.2
|
||||
2:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
2:11/0/terrains_peering_bit/right_side = 0
|
||||
2:11/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
2:11/0/terrains_peering_bit/bottom_side = 0
|
||||
2:11/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
2:11/0/terrains_peering_bit/left_side = 0
|
||||
2:11/0/terrains_peering_bit/top_left_corner = 0
|
||||
2:11/0/terrains_peering_bit/top_side = 0
|
||||
2:11/0/terrains_peering_bit/top_right_corner = 0
|
||||
3:11/0 = 0
|
||||
3:11/0/terrain_set = 0
|
||||
3:11/0/terrain = 0
|
||||
3:11/0/probability = 0.2
|
||||
3:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
3:11/0/terrains_peering_bit/right_side = 0
|
||||
3:11/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
3:11/0/terrains_peering_bit/bottom_side = 0
|
||||
3:11/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
3:11/0/terrains_peering_bit/left_side = 0
|
||||
3:11/0/terrains_peering_bit/top_left_corner = 0
|
||||
3:11/0/terrains_peering_bit/top_side = 0
|
||||
3:11/0/terrains_peering_bit/top_right_corner = 0
|
||||
6:11/0 = 0
|
||||
6:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
7:11/0 = 0
|
||||
|
||||
Reference in New Issue
Block a user