feat: add 'down' action to remappable actions and update unique IDs in input settings
This commit is contained in:
@@ -1,12 +1,12 @@
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[gd_scene load_steps=4 format=3 uid="uid://cvfsbiy5ggrpg"]
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[gd_scene format=3 uid="uid://cvfsbiy5ggrpg"]
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[ext_resource type="PackedScene" uid="uid://bxpr4m7lq7clh" path="res://objects/ui/input_button.tscn" id="1_h8s4o"]
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[ext_resource type="PackedScene" uid="uid://bxpr4m7lq7clh" path="res://objects/ui/input_button.tscn" id="1_h8s4o"]
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[ext_resource type="Script" uid="uid://input_settings_script" path="res://scripts/UI/InputSettings.cs" id="2_inputs"]
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[ext_resource type="Script" uid="uid://dqefxy5hke5a" path="res://scripts/UI/InputSettings.cs" id="2_inputs"]
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_se25o"]
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_se25o"]
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bg_color = Color(0, 0, 0, 1)
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bg_color = Color(0, 0, 0, 1)
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[node name="Input Settings" type="Control" node_paths=PackedStringArray("ActionsContainer", "ResetButton", "InputSettingsControl")]
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[node name="Input Settings" type="Control" unique_id=1872609318 node_paths=PackedStringArray("ActionsContainer", "ResetButton", "InputSettingsControl")]
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layout_mode = 3
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layout_mode = 3
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anchors_preset = 15
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anchors_preset = 15
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anchor_right = 1.0
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anchor_right = 1.0
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@@ -19,7 +19,7 @@ ResetButton = NodePath("PanelContainer/MarginContainer/VBoxContainer/Reset to de
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InputSettingsControl = NodePath(".")
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InputSettingsControl = NodePath(".")
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InputButtonScene = ExtResource("1_h8s4o")
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InputButtonScene = ExtResource("1_h8s4o")
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[node name="PanelContainer" type="PanelContainer" parent="."]
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[node name="PanelContainer" type="PanelContainer" parent="." unique_id=287000043]
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layout_mode = 1
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layout_mode = 1
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anchors_preset = 15
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anchors_preset = 15
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anchor_right = 1.0
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anchor_right = 1.0
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@@ -28,33 +28,33 @@ grow_horizontal = 2
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grow_vertical = 2
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grow_vertical = 2
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theme_override_styles/panel = SubResource("StyleBoxFlat_se25o")
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theme_override_styles/panel = SubResource("StyleBoxFlat_se25o")
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[node name="MarginContainer" type="MarginContainer" parent="PanelContainer"]
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[node name="MarginContainer" type="MarginContainer" parent="PanelContainer" unique_id=64621467]
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layout_mode = 2
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layout_mode = 2
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theme_override_constants/margin_left = 8
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theme_override_constants/margin_left = 8
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theme_override_constants/margin_top = 16
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theme_override_constants/margin_top = 16
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theme_override_constants/margin_right = 8
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theme_override_constants/margin_right = 8
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theme_override_constants/margin_bottom = 16
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theme_override_constants/margin_bottom = 16
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[node name="VBoxContainer" type="VBoxContainer" parent="PanelContainer/MarginContainer"]
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[node name="VBoxContainer" type="VBoxContainer" parent="PanelContainer/MarginContainer" unique_id=2057149310]
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layout_mode = 2
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layout_mode = 2
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[node name="Label" type="Label" parent="PanelContainer/MarginContainer/VBoxContainer"]
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[node name="Label" type="Label" parent="PanelContainer/MarginContainer/VBoxContainer" unique_id=1153692820]
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layout_mode = 2
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layout_mode = 2
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text = "INPUT"
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text = "INPUT"
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horizontal_alignment = 1
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horizontal_alignment = 1
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vertical_alignment = 1
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vertical_alignment = 1
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uppercase = true
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uppercase = true
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[node name="ScrollContainer" type="ScrollContainer" parent="PanelContainer/MarginContainer/VBoxContainer"]
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[node name="ScrollContainer" type="ScrollContainer" parent="PanelContainer/MarginContainer/VBoxContainer" unique_id=1654052120]
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layout_mode = 2
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layout_mode = 2
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size_flags_vertical = 3
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size_flags_vertical = 3
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[node name="Actions" type="VBoxContainer" parent="PanelContainer/MarginContainer/VBoxContainer/ScrollContainer"]
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[node name="Actions" type="VBoxContainer" parent="PanelContainer/MarginContainer/VBoxContainer/ScrollContainer" unique_id=484943157]
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layout_mode = 2
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layout_mode = 2
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size_flags_horizontal = 3
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size_flags_horizontal = 3
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theme_override_constants/separation = 8
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theme_override_constants/separation = 8
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[node name="Reset to default Button" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer"]
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[node name="Reset to default Button" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer" unique_id=337239596]
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layout_mode = 2
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layout_mode = 2
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text = "RESET_TO_DEFAULT_BUTTON"
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text = "RESET_TO_DEFAULT_BUTTON"
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flat = true
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flat = true
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@@ -574,99 +574,44 @@ texture = ExtResource("1_2p3w4")
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texture = ExtResource("2_43n76")
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texture = ExtResource("2_43n76")
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1:0/0 = 0
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1:0/0 = 0
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1:0/0/terrain_set = 0
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1:0/0/terrain_set = 0
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1:0/0/terrain = 0
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1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:0/0/terrains_peering_bit/right_side = 0
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1:0/0/terrains_peering_bit/bottom_right_corner = 0
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1:0/0/terrains_peering_bit/bottom_side = 0
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2:0/0 = 0
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2:0/0 = 0
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2:0/0/terrain_set = 0
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2:0/0/terrain_set = 0
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2:0/0/terrain = 0
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2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:0/0/terrains_peering_bit/right_side = 0
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2:0/0/terrains_peering_bit/bottom_right_corner = 0
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2:0/0/terrains_peering_bit/bottom_side = 0
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2:0/0/terrains_peering_bit/bottom_left_corner = 0
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2:0/0/terrains_peering_bit/left_side = 0
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3:0/0 = 0
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3:0/0 = 0
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3:0/0/terrain_set = 0
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3:0/0/terrain_set = 0
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3:0/0/terrain = 0
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3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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3:0/0/terrains_peering_bit/bottom_side = 0
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3:0/0/terrains_peering_bit/bottom_left_corner = 0
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3:0/0/terrains_peering_bit/left_side = 0
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6:0/0 = 0
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6:0/0 = 0
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6:0/0/terrain_set = 0
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6:0/0/terrain_set = 0
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6:0/0/terrain = 0
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6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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8:0/0 = 0
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8:0/0 = 0
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8:0/0/terrain_set = 0
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8:0/0/terrain_set = 0
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8:0/0/terrain = 0
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8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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8:0/0/terrains_peering_bit/right_side = 0
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9:0/0 = 0
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9:0/0 = 0
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9:0/0/terrain_set = 0
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9:0/0/terrain_set = 0
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9:0/0/terrain = 0
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9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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9:0/0/terrains_peering_bit/right_side = 0
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9:0/0/terrains_peering_bit/left_side = 0
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10:0/0 = 0
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10:0/0 = 0
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10:0/0/terrain_set = 0
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10:0/0/terrain_set = 0
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10:0/0/terrain = 0
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10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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10:0/0/terrains_peering_bit/left_side = 0
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12:0/0 = 0
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12:0/0 = 0
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13:0/0 = 0
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13:0/0 = 0
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14:0/0 = 0
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14:0/0 = 0
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15:0/0 = 0
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15:0/0 = 0
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0:1/0 = 0
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0:1/0 = 0
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0:1/0/terrain_set = 0
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0:1/0/terrain_set = 0
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0:1/0/terrain = 0
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0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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0:1/0/terrains_peering_bit/right_side = 0
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0:1/0/terrains_peering_bit/bottom_right_corner = 0
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0:1/0/terrains_peering_bit/bottom_side = 0
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1:1/0 = 0
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1:1/0 = 0
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1:1/0/terrain_set = 0
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1:1/0/terrain_set = 0
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1:1/0/terrain = 0
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1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:1/0/terrains_peering_bit/right_side = 0
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1:1/0/terrains_peering_bit/bottom_right_corner = 0
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1:1/0/terrains_peering_bit/bottom_side = 0
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1:1/0/terrains_peering_bit/bottom_left_corner = 0
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1:1/0/terrains_peering_bit/left_side = 0
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1:1/0/terrains_peering_bit/top_side = 0
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1:1/0/terrains_peering_bit/top_right_corner = 0
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2:1/0 = 0
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2:1/0 = 0
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2:1/0/terrain_set = 0
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2:1/0/terrain_set = 0
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2:1/0/terrain = 0
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2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:1/0/terrains_peering_bit/right_side = 0
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2:1/0/terrains_peering_bit/bottom_right_corner = 0
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2:1/0/terrains_peering_bit/bottom_side = 0
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2:1/0/terrains_peering_bit/bottom_left_corner = 0
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2:1/0/terrains_peering_bit/left_side = 0
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2:1/0/terrains_peering_bit/top_left_corner = 0
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2:1/0/terrains_peering_bit/top_side = 0
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2:1/0/terrains_peering_bit/top_right_corner = 0
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3:1/0 = 0
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3:1/0 = 0
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3:1/0/terrain_set = 0
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3:1/0/terrain_set = 0
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3:1/0/terrain = 0
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3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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3:1/0/terrains_peering_bit/right_side = 0
|
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||||||
3:1/0/terrains_peering_bit/bottom_right_corner = 0
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3:1/0/terrains_peering_bit/bottom_side = 0
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||||||
3:1/0/terrains_peering_bit/bottom_left_corner = 0
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3:1/0/terrains_peering_bit/left_side = 0
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||||||
3:1/0/terrains_peering_bit/top_left_corner = 0
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||||||
3:1/0/terrains_peering_bit/top_side = 0
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4:1/0 = 0
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4:1/0 = 0
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4:1/0/terrain_set = 0
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4:1/0/terrain_set = 0
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||||||
4:1/0/terrain = 0
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4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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||||||
4:1/0/terrains_peering_bit/bottom_side = 0
|
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||||||
4:1/0/terrains_peering_bit/bottom_left_corner = 0
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4:1/0/terrains_peering_bit/left_side = 0
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6:1/0 = 0
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6:1/0 = 0
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||||||
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
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6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
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6:1/0/physics_layer_0/polygon_0/one_way = true
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6:1/0/physics_layer_0/polygon_0/one_way = true
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@@ -694,58 +639,19 @@ texture = ExtResource("2_43n76")
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15:1/0 = 0
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15:1/0 = 0
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||||||
0:2/0 = 0
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0:2/0 = 0
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||||||
0:2/0/terrain_set = 0
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0:2/0/terrain_set = 0
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||||||
0:2/0/terrain = 0
|
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||||||
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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||||||
0:2/0/terrains_peering_bit/right_side = 0
|
|
||||||
0:2/0/terrains_peering_bit/bottom_right_corner = 0
|
|
||||||
0:2/0/terrains_peering_bit/bottom_side = 0
|
|
||||||
0:2/0/terrains_peering_bit/top_side = 0
|
|
||||||
0:2/0/terrains_peering_bit/top_right_corner = 0
|
|
||||||
1:2/0 = 0
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1:2/0 = 0
|
||||||
1:2/0/terrain_set = 0
|
1:2/0/terrain_set = 0
|
||||||
1:2/0/terrain = 0
|
|
||||||
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
1:2/0/terrains_peering_bit/right_side = 0
|
|
||||||
1:2/0/terrains_peering_bit/bottom_right_corner = 0
|
|
||||||
1:2/0/terrains_peering_bit/bottom_side = 0
|
|
||||||
1:2/0/terrains_peering_bit/bottom_left_corner = 0
|
|
||||||
1:2/0/terrains_peering_bit/left_side = 0
|
|
||||||
1:2/0/terrains_peering_bit/top_left_corner = 0
|
|
||||||
1:2/0/terrains_peering_bit/top_side = 0
|
|
||||||
1:2/0/terrains_peering_bit/top_right_corner = 0
|
|
||||||
2:2/0 = 0
|
2:2/0 = 0
|
||||||
2:2/0/terrain_set = 0
|
2:2/0/terrain_set = 0
|
||||||
2:2/0/terrain = 0
|
|
||||||
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
2:2/0/terrains_peering_bit/right_side = 0
|
|
||||||
2:2/0/terrains_peering_bit/bottom_right_corner = 0
|
|
||||||
2:2/0/terrains_peering_bit/bottom_side = 0
|
|
||||||
2:2/0/terrains_peering_bit/bottom_left_corner = 0
|
|
||||||
2:2/0/terrains_peering_bit/left_side = 0
|
|
||||||
2:2/0/terrains_peering_bit/top_left_corner = 0
|
|
||||||
2:2/0/terrains_peering_bit/top_side = 0
|
|
||||||
2:2/0/terrains_peering_bit/top_right_corner = 0
|
|
||||||
3:2/0 = 0
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3:2/0 = 0
|
||||||
3:2/0/terrain_set = 0
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3:2/0/terrain_set = 0
|
||||||
3:2/0/terrain = 0
|
|
||||||
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
3:2/0/terrains_peering_bit/right_side = 0
|
|
||||||
3:2/0/terrains_peering_bit/bottom_right_corner = 0
|
|
||||||
3:2/0/terrains_peering_bit/bottom_side = 0
|
|
||||||
3:2/0/terrains_peering_bit/bottom_left_corner = 0
|
|
||||||
3:2/0/terrains_peering_bit/left_side = 0
|
|
||||||
3:2/0/terrains_peering_bit/top_left_corner = 0
|
|
||||||
3:2/0/terrains_peering_bit/top_side = 0
|
|
||||||
3:2/0/terrains_peering_bit/top_right_corner = 0
|
|
||||||
4:2/0 = 0
|
4:2/0 = 0
|
||||||
4:2/0/terrain_set = 0
|
4:2/0/terrain_set = 0
|
||||||
4:2/0/terrain = 0
|
|
||||||
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
4:2/0/terrains_peering_bit/bottom_side = 0
|
|
||||||
4:2/0/terrains_peering_bit/bottom_left_corner = 0
|
|
||||||
4:2/0/terrains_peering_bit/left_side = 0
|
|
||||||
4:2/0/terrains_peering_bit/top_left_corner = 0
|
|
||||||
4:2/0/terrains_peering_bit/top_side = 0
|
|
||||||
6:2/0 = 0
|
6:2/0 = 0
|
||||||
6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
|
6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
|
||||||
6:2/0/physics_layer_0/polygon_0/one_way = true
|
6:2/0/physics_layer_0/polygon_0/one_way = true
|
||||||
@@ -769,52 +675,19 @@ texture = ExtResource("2_43n76")
|
|||||||
15:2/0 = 0
|
15:2/0 = 0
|
||||||
0:3/0 = 0
|
0:3/0 = 0
|
||||||
0:3/0/terrain_set = 0
|
0:3/0/terrain_set = 0
|
||||||
0:3/0/terrain = 0
|
|
||||||
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
0:3/0/terrains_peering_bit/right_side = 0
|
|
||||||
0:3/0/terrains_peering_bit/top_side = 0
|
|
||||||
0:3/0/terrains_peering_bit/top_right_corner = 0
|
|
||||||
1:3/0 = 0
|
1:3/0 = 0
|
||||||
1:3/0/terrain_set = 0
|
1:3/0/terrain_set = 0
|
||||||
1:3/0/terrain = 0
|
|
||||||
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
1:3/0/terrains_peering_bit/right_side = 0
|
|
||||||
1:3/0/terrains_peering_bit/bottom_right_corner = 0
|
|
||||||
1:3/0/terrains_peering_bit/bottom_side = 0
|
|
||||||
1:3/0/terrains_peering_bit/left_side = 0
|
|
||||||
1:3/0/terrains_peering_bit/top_left_corner = 0
|
|
||||||
1:3/0/terrains_peering_bit/top_side = 0
|
|
||||||
1:3/0/terrains_peering_bit/top_right_corner = 0
|
|
||||||
2:3/0 = 0
|
2:3/0 = 0
|
||||||
2:3/0/terrain_set = 0
|
2:3/0/terrain_set = 0
|
||||||
2:3/0/terrain = 0
|
|
||||||
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
2:3/0/terrains_peering_bit/right_side = 0
|
|
||||||
2:3/0/terrains_peering_bit/bottom_right_corner = 0
|
|
||||||
2:3/0/terrains_peering_bit/bottom_side = 0
|
|
||||||
2:3/0/terrains_peering_bit/bottom_left_corner = 0
|
|
||||||
2:3/0/terrains_peering_bit/left_side = 0
|
|
||||||
2:3/0/terrains_peering_bit/top_left_corner = 0
|
|
||||||
2:3/0/terrains_peering_bit/top_side = 0
|
|
||||||
2:3/0/terrains_peering_bit/top_right_corner = 0
|
|
||||||
3:3/0 = 0
|
3:3/0 = 0
|
||||||
3:3/0/terrain_set = 0
|
3:3/0/terrain_set = 0
|
||||||
3:3/0/terrain = 0
|
|
||||||
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
3:3/0/terrains_peering_bit/right_side = 0
|
|
||||||
3:3/0/terrains_peering_bit/bottom_side = 0
|
|
||||||
3:3/0/terrains_peering_bit/bottom_left_corner = 0
|
|
||||||
3:3/0/terrains_peering_bit/left_side = 0
|
|
||||||
3:3/0/terrains_peering_bit/top_left_corner = 0
|
|
||||||
3:3/0/terrains_peering_bit/top_side = 0
|
|
||||||
3:3/0/terrains_peering_bit/top_right_corner = 0
|
|
||||||
4:3/0 = 0
|
4:3/0 = 0
|
||||||
4:3/0/terrain_set = 0
|
4:3/0/terrain_set = 0
|
||||||
4:3/0/terrain = 0
|
|
||||||
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
4:3/0/terrains_peering_bit/left_side = 0
|
|
||||||
4:3/0/terrains_peering_bit/top_left_corner = 0
|
|
||||||
4:3/0/terrains_peering_bit/top_side = 0
|
|
||||||
6:3/0 = 0
|
6:3/0 = 0
|
||||||
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
|
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
|
||||||
6:3/0/physics_layer_0/polygon_0/one_way = true
|
6:3/0/physics_layer_0/polygon_0/one_way = true
|
||||||
@@ -835,27 +708,13 @@ texture = ExtResource("2_43n76")
|
|||||||
15:3/0 = 0
|
15:3/0 = 0
|
||||||
1:4/0 = 0
|
1:4/0 = 0
|
||||||
1:4/0/terrain_set = 0
|
1:4/0/terrain_set = 0
|
||||||
1:4/0/terrain = 0
|
|
||||||
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
1:4/0/terrains_peering_bit/right_side = 0
|
|
||||||
1:4/0/terrains_peering_bit/top_side = 0
|
|
||||||
1:4/0/terrains_peering_bit/top_right_corner = 0
|
|
||||||
2:4/0 = 0
|
2:4/0 = 0
|
||||||
2:4/0/terrain_set = 0
|
2:4/0/terrain_set = 0
|
||||||
2:4/0/terrain = 0
|
|
||||||
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
2:4/0/terrains_peering_bit/right_side = 0
|
|
||||||
2:4/0/terrains_peering_bit/left_side = 0
|
|
||||||
2:4/0/terrains_peering_bit/top_left_corner = 0
|
|
||||||
2:4/0/terrains_peering_bit/top_side = 0
|
|
||||||
2:4/0/terrains_peering_bit/top_right_corner = 0
|
|
||||||
3:4/0 = 0
|
3:4/0 = 0
|
||||||
3:4/0/terrain_set = 0
|
3:4/0/terrain_set = 0
|
||||||
3:4/0/terrain = 0
|
|
||||||
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
3:4/0/terrains_peering_bit/left_side = 0
|
|
||||||
3:4/0/terrains_peering_bit/top_left_corner = 0
|
|
||||||
3:4/0/terrains_peering_bit/top_side = 0
|
|
||||||
6:4/0 = 0
|
6:4/0 = 0
|
||||||
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
|
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
|
||||||
6:4/0/physics_layer_0/polygon_0/one_way = true
|
6:4/0/physics_layer_0/polygon_0/one_way = true
|
||||||
@@ -988,56 +847,20 @@ texture = ExtResource("2_43n76")
|
|||||||
15:10/0 = 0
|
15:10/0 = 0
|
||||||
0:11/0 = 0
|
0:11/0 = 0
|
||||||
0:11/0/terrain_set = 0
|
0:11/0/terrain_set = 0
|
||||||
0:11/0/terrain = 0
|
|
||||||
0:11/0/probability = 0.2
|
0:11/0/probability = 0.2
|
||||||
0:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
0:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
0:11/0/terrains_peering_bit/right_side = 0
|
|
||||||
0:11/0/terrains_peering_bit/bottom_right_corner = 0
|
|
||||||
0:11/0/terrains_peering_bit/bottom_side = 0
|
|
||||||
0:11/0/terrains_peering_bit/bottom_left_corner = 0
|
|
||||||
0:11/0/terrains_peering_bit/left_side = 0
|
|
||||||
0:11/0/terrains_peering_bit/top_left_corner = 0
|
|
||||||
0:11/0/terrains_peering_bit/top_side = 0
|
|
||||||
0:11/0/terrains_peering_bit/top_right_corner = 0
|
|
||||||
1:11/0 = 0
|
1:11/0 = 0
|
||||||
1:11/0/terrain_set = 0
|
1:11/0/terrain_set = 0
|
||||||
1:11/0/terrain = 0
|
|
||||||
1:11/0/probability = 0.2
|
1:11/0/probability = 0.2
|
||||||
1:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
1:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
1:11/0/terrains_peering_bit/right_side = 0
|
|
||||||
1:11/0/terrains_peering_bit/bottom_right_corner = 0
|
|
||||||
1:11/0/terrains_peering_bit/bottom_side = 0
|
|
||||||
1:11/0/terrains_peering_bit/bottom_left_corner = 0
|
|
||||||
1:11/0/terrains_peering_bit/left_side = 0
|
|
||||||
1:11/0/terrains_peering_bit/top_left_corner = 0
|
|
||||||
1:11/0/terrains_peering_bit/top_side = 0
|
|
||||||
1:11/0/terrains_peering_bit/top_right_corner = 0
|
|
||||||
2:11/0 = 0
|
2:11/0 = 0
|
||||||
2:11/0/terrain_set = 0
|
2:11/0/terrain_set = 0
|
||||||
2:11/0/terrain = 0
|
|
||||||
2:11/0/probability = 0.2
|
2:11/0/probability = 0.2
|
||||||
2:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
2:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
2:11/0/terrains_peering_bit/right_side = 0
|
|
||||||
2:11/0/terrains_peering_bit/bottom_right_corner = 0
|
|
||||||
2:11/0/terrains_peering_bit/bottom_side = 0
|
|
||||||
2:11/0/terrains_peering_bit/bottom_left_corner = 0
|
|
||||||
2:11/0/terrains_peering_bit/left_side = 0
|
|
||||||
2:11/0/terrains_peering_bit/top_left_corner = 0
|
|
||||||
2:11/0/terrains_peering_bit/top_side = 0
|
|
||||||
2:11/0/terrains_peering_bit/top_right_corner = 0
|
|
||||||
3:11/0 = 0
|
3:11/0 = 0
|
||||||
3:11/0/terrain_set = 0
|
3:11/0/terrain_set = 0
|
||||||
3:11/0/terrain = 0
|
|
||||||
3:11/0/probability = 0.2
|
3:11/0/probability = 0.2
|
||||||
3:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
3:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
3:11/0/terrains_peering_bit/right_side = 0
|
|
||||||
3:11/0/terrains_peering_bit/bottom_right_corner = 0
|
|
||||||
3:11/0/terrains_peering_bit/bottom_side = 0
|
|
||||||
3:11/0/terrains_peering_bit/bottom_left_corner = 0
|
|
||||||
3:11/0/terrains_peering_bit/left_side = 0
|
|
||||||
3:11/0/terrains_peering_bit/top_left_corner = 0
|
|
||||||
3:11/0/terrains_peering_bit/top_side = 0
|
|
||||||
3:11/0/terrains_peering_bit/top_right_corner = 0
|
|
||||||
5:11/0 = 0
|
5:11/0 = 0
|
||||||
5:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
5:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
6:11/0 = 0
|
6:11/0 = 0
|
||||||
@@ -2034,19 +1857,48 @@ texture = ExtResource("4_i332m")
|
|||||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_ixyyn"]
|
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_ixyyn"]
|
||||||
texture = ExtResource("5_q7rhw")
|
texture = ExtResource("5_q7rhw")
|
||||||
1:0/0 = 0
|
1:0/0 = 0
|
||||||
|
1:0/0/terrain_set = 0
|
||||||
|
1:0/0/terrain = 0
|
||||||
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
1:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
1:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
1:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
2:0/0 = 0
|
2:0/0 = 0
|
||||||
|
2:0/0/terrain_set = 0
|
||||||
|
2:0/0/terrain = 0
|
||||||
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
2:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
2:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
2:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
2:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
2:0/0/terrains_peering_bit/left_side = 0
|
||||||
3:0/0 = 0
|
3:0/0 = 0
|
||||||
|
3:0/0/terrain_set = 0
|
||||||
|
3:0/0/terrain = 0
|
||||||
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
3:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
3:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
3:0/0/terrains_peering_bit/left_side = 0
|
||||||
6:0/0 = 0
|
6:0/0 = 0
|
||||||
|
6:0/0/terrain_set = 0
|
||||||
|
6:0/0/terrain = 0
|
||||||
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
8:0/0 = 0
|
8:0/0 = 0
|
||||||
|
8:0/0/terrain_set = 0
|
||||||
|
8:0/0/terrain = 0
|
||||||
8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
8:0/0/terrains_peering_bit/right_side = 0
|
||||||
9:0/0 = 0
|
9:0/0 = 0
|
||||||
|
9:0/0/terrain_set = 0
|
||||||
|
9:0/0/terrain = 0
|
||||||
9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
9:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
9:0/0/terrains_peering_bit/left_side = 0
|
||||||
10:0/0 = 0
|
10:0/0 = 0
|
||||||
|
10:0/0/terrain_set = 0
|
||||||
|
10:0/0/terrain = 0
|
||||||
10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
10:0/0/terrains_peering_bit/left_side = 0
|
||||||
13:0/0 = 0
|
13:0/0 = 0
|
||||||
14:0/0 = 0
|
14:0/0 = 0
|
||||||
15:0/0 = 0
|
15:0/0 = 0
|
||||||
@@ -2081,17 +1933,50 @@ texture = ExtResource("5_q7rhw")
|
|||||||
56:0/0 = 0
|
56:0/0 = 0
|
||||||
57:0/0 = 0
|
57:0/0 = 0
|
||||||
0:1/0 = 0
|
0:1/0 = 0
|
||||||
|
0:1/0/terrain_set = 0
|
||||||
|
0:1/0/terrain = 0
|
||||||
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
0:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
0:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
0:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
1:1/0 = 0
|
1:1/0 = 0
|
||||||
|
1:1/0/terrain_set = 0
|
||||||
|
1:1/0/terrain = 0
|
||||||
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
1:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
1:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
1:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
1:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
1:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
1:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
1:1/0/terrains_peering_bit/top_right_corner = 0
|
||||||
2:1/0 = 0
|
2:1/0 = 0
|
||||||
|
2:1/0/terrain_set = 0
|
||||||
|
2:1/0/probability = 0.8
|
||||||
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
3:1/0 = 0
|
3:1/0 = 0
|
||||||
|
3:1/0/terrain_set = 0
|
||||||
|
3:1/0/terrain = 0
|
||||||
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
3:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
3:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
3:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
3:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
3:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
3:1/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
3:1/0/terrains_peering_bit/top_side = 0
|
||||||
4:1/0 = 0
|
4:1/0 = 0
|
||||||
|
4:1/0/terrain_set = 0
|
||||||
|
4:1/0/terrain = 0
|
||||||
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
4:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
4:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
4:1/0/terrains_peering_bit/left_side = 0
|
||||||
6:1/0 = 0
|
6:1/0 = 0
|
||||||
|
6:1/0/terrain_set = 0
|
||||||
|
6:1/0/terrain = 0
|
||||||
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
6:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
7:1/0 = 0
|
7:1/0 = 0
|
||||||
8:1/0 = 0
|
8:1/0 = 0
|
||||||
9:1/0 = 0
|
9:1/0 = 0
|
||||||
@@ -2141,17 +2026,50 @@ texture = ExtResource("5_q7rhw")
|
|||||||
56:1/0 = 0
|
56:1/0 = 0
|
||||||
57:1/0 = 0
|
57:1/0 = 0
|
||||||
0:2/0 = 0
|
0:2/0 = 0
|
||||||
|
0:2/0/terrain_set = 0
|
||||||
|
0:2/0/terrain = 0
|
||||||
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
0:2/0/terrains_peering_bit/right_side = 0
|
||||||
|
0:2/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
0:2/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
0:2/0/terrains_peering_bit/top_side = 0
|
||||||
|
0:2/0/terrains_peering_bit/top_right_corner = 0
|
||||||
1:2/0 = 0
|
1:2/0 = 0
|
||||||
|
1:2/0/terrain_set = 0
|
||||||
|
1:2/0/probability = 0.8
|
||||||
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
2:2/0 = 0
|
2:2/0 = 0
|
||||||
|
2:2/0/terrain_set = 0
|
||||||
|
2:2/0/terrain = 0
|
||||||
|
2:2/0/probability = 0.8
|
||||||
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
2:2/0/terrains_peering_bit/right_side = 0
|
||||||
|
2:2/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
2:2/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
2:2/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
2:2/0/terrains_peering_bit/left_side = 0
|
||||||
|
2:2/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
2:2/0/terrains_peering_bit/top_side = 0
|
||||||
|
2:2/0/terrains_peering_bit/top_right_corner = 0
|
||||||
3:2/0 = 0
|
3:2/0 = 0
|
||||||
|
3:2/0/terrain_set = 0
|
||||||
|
3:2/0/probability = 0.8
|
||||||
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
4:2/0 = 0
|
4:2/0 = 0
|
||||||
|
4:2/0/terrain_set = 0
|
||||||
|
4:2/0/terrain = 0
|
||||||
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
4:2/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
4:2/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
4:2/0/terrains_peering_bit/left_side = 0
|
||||||
|
4:2/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
4:2/0/terrains_peering_bit/top_side = 0
|
||||||
6:2/0 = 0
|
6:2/0 = 0
|
||||||
|
6:2/0/terrain_set = 0
|
||||||
|
6:2/0/terrain = 0
|
||||||
6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
6:2/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
6:2/0/terrains_peering_bit/top_side = 0
|
||||||
7:2/0 = 0
|
7:2/0 = 0
|
||||||
8:2/0 = 0
|
8:2/0 = 0
|
||||||
9:2/0 = 0
|
9:2/0 = 0
|
||||||
@@ -2194,17 +2112,50 @@ texture = ExtResource("5_q7rhw")
|
|||||||
56:2/0 = 0
|
56:2/0 = 0
|
||||||
57:2/0 = 0
|
57:2/0 = 0
|
||||||
0:3/0 = 0
|
0:3/0 = 0
|
||||||
|
0:3/0/terrain_set = 0
|
||||||
|
0:3/0/terrain = 0
|
||||||
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
0:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
0:3/0/terrains_peering_bit/top_side = 0
|
||||||
|
0:3/0/terrains_peering_bit/top_right_corner = 0
|
||||||
1:3/0 = 0
|
1:3/0 = 0
|
||||||
|
1:3/0/terrain_set = 0
|
||||||
|
1:3/0/terrain = 0
|
||||||
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
1:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
1:3/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
1:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
1:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
1:3/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
1:3/0/terrains_peering_bit/top_side = 0
|
||||||
|
1:3/0/terrains_peering_bit/top_right_corner = 0
|
||||||
2:3/0 = 0
|
2:3/0 = 0
|
||||||
|
2:3/0/terrain_set = 0
|
||||||
|
2:3/0/probability = 0.8
|
||||||
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
3:3/0 = 0
|
3:3/0 = 0
|
||||||
|
3:3/0/terrain_set = 0
|
||||||
|
3:3/0/terrain = 0
|
||||||
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
3:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
3:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
3:3/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
3:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
3:3/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
3:3/0/terrains_peering_bit/top_side = 0
|
||||||
|
3:3/0/terrains_peering_bit/top_right_corner = 0
|
||||||
4:3/0 = 0
|
4:3/0 = 0
|
||||||
|
4:3/0/terrain_set = 0
|
||||||
|
4:3/0/terrain = 0
|
||||||
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
4:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
4:3/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
4:3/0/terrains_peering_bit/top_side = 0
|
||||||
6:3/0 = 0
|
6:3/0 = 0
|
||||||
|
6:3/0/terrain_set = 0
|
||||||
|
6:3/0/terrain = 0
|
||||||
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
6:3/0/terrains_peering_bit/top_side = 0
|
||||||
7:3/0 = 0
|
7:3/0 = 0
|
||||||
8:3/0 = 0
|
8:3/0 = 0
|
||||||
9:3/0 = 0
|
9:3/0 = 0
|
||||||
@@ -2254,11 +2205,28 @@ texture = ExtResource("5_q7rhw")
|
|||||||
56:3/0 = 0
|
56:3/0 = 0
|
||||||
57:3/0 = 0
|
57:3/0 = 0
|
||||||
1:4/0 = 0
|
1:4/0 = 0
|
||||||
|
1:4/0/terrain_set = 0
|
||||||
|
1:4/0/terrain = 0
|
||||||
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
1:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
1:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
1:4/0/terrains_peering_bit/top_right_corner = 0
|
||||||
2:4/0 = 0
|
2:4/0 = 0
|
||||||
|
2:4/0/terrain_set = 0
|
||||||
|
2:4/0/terrain = 0
|
||||||
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
2:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
2:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
2:4/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
2:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
2:4/0/terrains_peering_bit/top_right_corner = 0
|
||||||
3:4/0 = 0
|
3:4/0 = 0
|
||||||
|
3:4/0/terrain_set = 0
|
||||||
|
3:4/0/terrain = 0
|
||||||
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
3:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
3:4/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
3:4/0/terrains_peering_bit/top_side = 0
|
||||||
7:4/0 = 0
|
7:4/0 = 0
|
||||||
8:4/0 = 0
|
8:4/0 = 0
|
||||||
9:4/0 = 0
|
9:4/0 = 0
|
||||||
@@ -2518,13 +2486,57 @@ texture = ExtResource("5_q7rhw")
|
|||||||
49:10/0 = 0
|
49:10/0 = 0
|
||||||
50:10/0 = 0
|
50:10/0 = 0
|
||||||
0:11/0 = 0
|
0:11/0 = 0
|
||||||
|
0:11/0/terrain_set = 0
|
||||||
|
0:11/0/terrain = 0
|
||||||
|
0:11/0/probability = 0.2
|
||||||
0:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
0:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
0:11/0/terrains_peering_bit/right_side = 0
|
||||||
|
0:11/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
0:11/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
0:11/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
0:11/0/terrains_peering_bit/left_side = 0
|
||||||
|
0:11/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
0:11/0/terrains_peering_bit/top_side = 0
|
||||||
|
0:11/0/terrains_peering_bit/top_right_corner = 0
|
||||||
1:11/0 = 0
|
1:11/0 = 0
|
||||||
|
1:11/0/terrain_set = 0
|
||||||
|
1:11/0/terrain = 0
|
||||||
|
1:11/0/probability = 0.2
|
||||||
1:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
1:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
1:11/0/terrains_peering_bit/right_side = 0
|
||||||
|
1:11/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
1:11/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
1:11/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
1:11/0/terrains_peering_bit/left_side = 0
|
||||||
|
1:11/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
1:11/0/terrains_peering_bit/top_side = 0
|
||||||
|
1:11/0/terrains_peering_bit/top_right_corner = 0
|
||||||
2:11/0 = 0
|
2:11/0 = 0
|
||||||
|
2:11/0/terrain_set = 0
|
||||||
|
2:11/0/terrain = 0
|
||||||
|
2:11/0/probability = 0.2
|
||||||
2:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
2:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
2:11/0/terrains_peering_bit/right_side = 0
|
||||||
|
2:11/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
2:11/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
2:11/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
2:11/0/terrains_peering_bit/left_side = 0
|
||||||
|
2:11/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
2:11/0/terrains_peering_bit/top_side = 0
|
||||||
|
2:11/0/terrains_peering_bit/top_right_corner = 0
|
||||||
3:11/0 = 0
|
3:11/0 = 0
|
||||||
|
3:11/0/terrain_set = 0
|
||||||
|
3:11/0/terrain = 0
|
||||||
|
3:11/0/probability = 0.2
|
||||||
3:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
3:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
3:11/0/terrains_peering_bit/right_side = 0
|
||||||
|
3:11/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
3:11/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
3:11/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
3:11/0/terrains_peering_bit/left_side = 0
|
||||||
|
3:11/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
3:11/0/terrains_peering_bit/top_side = 0
|
||||||
|
3:11/0/terrains_peering_bit/top_right_corner = 0
|
||||||
6:11/0 = 0
|
6:11/0 = 0
|
||||||
6:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
6:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
7:11/0 = 0
|
7:11/0 = 0
|
||||||
|
|||||||
File diff suppressed because one or more lines are too long
@@ -12,7 +12,7 @@ public partial class InputSettings : Control
|
|||||||
|
|
||||||
// When adding new game actions, update this list to make them remappable in settings.
|
// When adding new game actions, update this list to make them remappable in settings.
|
||||||
private static readonly string[] RemappableActions =
|
private static readonly string[] RemappableActions =
|
||||||
["left", "right", "jump", "attack", "pause", "show_marketplace"];
|
["left", "right", "jump", "down", "attack", "pause", "show_marketplace"];
|
||||||
|
|
||||||
private UIManager UIManager => UIManager.Instance;
|
private UIManager UIManager => UIManager.Instance;
|
||||||
private ConfigFileHandler ConfigFileHandler => ConfigFileHandler.Instance;
|
private ConfigFileHandler ConfigFileHandler => ConfigFileHandler.Instance;
|
||||||
|
|||||||
Reference in New Issue
Block a user