feat: add 'down' action to remappable actions and update unique IDs in input settings

This commit is contained in:
2026-04-26 02:43:50 +02:00
parent 4b63368286
commit 8769308c85
4 changed files with 206 additions and 194 deletions

View File

@@ -1,12 +1,12 @@
[gd_scene load_steps=4 format=3 uid="uid://cvfsbiy5ggrpg"] [gd_scene format=3 uid="uid://cvfsbiy5ggrpg"]
[ext_resource type="PackedScene" uid="uid://bxpr4m7lq7clh" path="res://objects/ui/input_button.tscn" id="1_h8s4o"] [ext_resource type="PackedScene" uid="uid://bxpr4m7lq7clh" path="res://objects/ui/input_button.tscn" id="1_h8s4o"]
[ext_resource type="Script" uid="uid://input_settings_script" path="res://scripts/UI/InputSettings.cs" id="2_inputs"] [ext_resource type="Script" uid="uid://dqefxy5hke5a" path="res://scripts/UI/InputSettings.cs" id="2_inputs"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_se25o"] [sub_resource type="StyleBoxFlat" id="StyleBoxFlat_se25o"]
bg_color = Color(0, 0, 0, 1) bg_color = Color(0, 0, 0, 1)
[node name="Input Settings" type="Control" node_paths=PackedStringArray("ActionsContainer", "ResetButton", "InputSettingsControl")] [node name="Input Settings" type="Control" unique_id=1872609318 node_paths=PackedStringArray("ActionsContainer", "ResetButton", "InputSettingsControl")]
layout_mode = 3 layout_mode = 3
anchors_preset = 15 anchors_preset = 15
anchor_right = 1.0 anchor_right = 1.0
@@ -19,7 +19,7 @@ ResetButton = NodePath("PanelContainer/MarginContainer/VBoxContainer/Reset to de
InputSettingsControl = NodePath(".") InputSettingsControl = NodePath(".")
InputButtonScene = ExtResource("1_h8s4o") InputButtonScene = ExtResource("1_h8s4o")
[node name="PanelContainer" type="PanelContainer" parent="."] [node name="PanelContainer" type="PanelContainer" parent="." unique_id=287000043]
layout_mode = 1 layout_mode = 1
anchors_preset = 15 anchors_preset = 15
anchor_right = 1.0 anchor_right = 1.0
@@ -28,33 +28,33 @@ grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
theme_override_styles/panel = SubResource("StyleBoxFlat_se25o") theme_override_styles/panel = SubResource("StyleBoxFlat_se25o")
[node name="MarginContainer" type="MarginContainer" parent="PanelContainer"] [node name="MarginContainer" type="MarginContainer" parent="PanelContainer" unique_id=64621467]
layout_mode = 2 layout_mode = 2
theme_override_constants/margin_left = 8 theme_override_constants/margin_left = 8
theme_override_constants/margin_top = 16 theme_override_constants/margin_top = 16
theme_override_constants/margin_right = 8 theme_override_constants/margin_right = 8
theme_override_constants/margin_bottom = 16 theme_override_constants/margin_bottom = 16
[node name="VBoxContainer" type="VBoxContainer" parent="PanelContainer/MarginContainer"] [node name="VBoxContainer" type="VBoxContainer" parent="PanelContainer/MarginContainer" unique_id=2057149310]
layout_mode = 2 layout_mode = 2
[node name="Label" type="Label" parent="PanelContainer/MarginContainer/VBoxContainer"] [node name="Label" type="Label" parent="PanelContainer/MarginContainer/VBoxContainer" unique_id=1153692820]
layout_mode = 2 layout_mode = 2
text = "INPUT" text = "INPUT"
horizontal_alignment = 1 horizontal_alignment = 1
vertical_alignment = 1 vertical_alignment = 1
uppercase = true uppercase = true
[node name="ScrollContainer" type="ScrollContainer" parent="PanelContainer/MarginContainer/VBoxContainer"] [node name="ScrollContainer" type="ScrollContainer" parent="PanelContainer/MarginContainer/VBoxContainer" unique_id=1654052120]
layout_mode = 2 layout_mode = 2
size_flags_vertical = 3 size_flags_vertical = 3
[node name="Actions" type="VBoxContainer" parent="PanelContainer/MarginContainer/VBoxContainer/ScrollContainer"] [node name="Actions" type="VBoxContainer" parent="PanelContainer/MarginContainer/VBoxContainer/ScrollContainer" unique_id=484943157]
layout_mode = 2 layout_mode = 2
size_flags_horizontal = 3 size_flags_horizontal = 3
theme_override_constants/separation = 8 theme_override_constants/separation = 8
[node name="Reset to default Button" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer"] [node name="Reset to default Button" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer" unique_id=337239596]
layout_mode = 2 layout_mode = 2
text = "RESET_TO_DEFAULT_BUTTON" text = "RESET_TO_DEFAULT_BUTTON"
flat = true flat = true

View File

@@ -574,99 +574,44 @@ texture = ExtResource("1_2p3w4")
texture = ExtResource("2_43n76") texture = ExtResource("2_43n76")
1:0/0 = 0 1:0/0 = 0
1:0/0/terrain_set = 0 1:0/0/terrain_set = 0
1:0/0/terrain = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:0/0/terrains_peering_bit/right_side = 0
1:0/0/terrains_peering_bit/bottom_right_corner = 0
1:0/0/terrains_peering_bit/bottom_side = 0
2:0/0 = 0 2:0/0 = 0
2:0/0/terrain_set = 0 2:0/0/terrain_set = 0
2:0/0/terrain = 0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:0/0/terrains_peering_bit/right_side = 0
2:0/0/terrains_peering_bit/bottom_right_corner = 0
2:0/0/terrains_peering_bit/bottom_side = 0
2:0/0/terrains_peering_bit/bottom_left_corner = 0
2:0/0/terrains_peering_bit/left_side = 0
3:0/0 = 0 3:0/0 = 0
3:0/0/terrain_set = 0 3:0/0/terrain_set = 0
3:0/0/terrain = 0
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:0/0/terrains_peering_bit/bottom_side = 0
3:0/0/terrains_peering_bit/bottom_left_corner = 0
3:0/0/terrains_peering_bit/left_side = 0
6:0/0 = 0 6:0/0 = 0
6:0/0/terrain_set = 0 6:0/0/terrain_set = 0
6:0/0/terrain = 0
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:0/0 = 0 8:0/0 = 0
8:0/0/terrain_set = 0 8:0/0/terrain_set = 0
8:0/0/terrain = 0
8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:0/0/terrains_peering_bit/right_side = 0
9:0/0 = 0 9:0/0 = 0
9:0/0/terrain_set = 0 9:0/0/terrain_set = 0
9:0/0/terrain = 0
9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:0/0/terrains_peering_bit/right_side = 0
9:0/0/terrains_peering_bit/left_side = 0
10:0/0 = 0 10:0/0 = 0
10:0/0/terrain_set = 0 10:0/0/terrain_set = 0
10:0/0/terrain = 0
10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:0/0/terrains_peering_bit/left_side = 0
12:0/0 = 0 12:0/0 = 0
13:0/0 = 0 13:0/0 = 0
14:0/0 = 0 14:0/0 = 0
15:0/0 = 0 15:0/0 = 0
0:1/0 = 0 0:1/0 = 0
0:1/0/terrain_set = 0 0:1/0/terrain_set = 0
0:1/0/terrain = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:1/0/terrains_peering_bit/right_side = 0
0:1/0/terrains_peering_bit/bottom_right_corner = 0
0:1/0/terrains_peering_bit/bottom_side = 0
1:1/0 = 0 1:1/0 = 0
1:1/0/terrain_set = 0 1:1/0/terrain_set = 0
1:1/0/terrain = 0
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:1/0/terrains_peering_bit/right_side = 0
1:1/0/terrains_peering_bit/bottom_right_corner = 0
1:1/0/terrains_peering_bit/bottom_side = 0
1:1/0/terrains_peering_bit/bottom_left_corner = 0
1:1/0/terrains_peering_bit/left_side = 0
1:1/0/terrains_peering_bit/top_side = 0
1:1/0/terrains_peering_bit/top_right_corner = 0
2:1/0 = 0 2:1/0 = 0
2:1/0/terrain_set = 0 2:1/0/terrain_set = 0
2:1/0/terrain = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:1/0/terrains_peering_bit/right_side = 0
2:1/0/terrains_peering_bit/bottom_right_corner = 0
2:1/0/terrains_peering_bit/bottom_side = 0
2:1/0/terrains_peering_bit/bottom_left_corner = 0
2:1/0/terrains_peering_bit/left_side = 0
2:1/0/terrains_peering_bit/top_left_corner = 0
2:1/0/terrains_peering_bit/top_side = 0
2:1/0/terrains_peering_bit/top_right_corner = 0
3:1/0 = 0 3:1/0 = 0
3:1/0/terrain_set = 0 3:1/0/terrain_set = 0
3:1/0/terrain = 0
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:1/0/terrains_peering_bit/right_side = 0
3:1/0/terrains_peering_bit/bottom_right_corner = 0
3:1/0/terrains_peering_bit/bottom_side = 0
3:1/0/terrains_peering_bit/bottom_left_corner = 0
3:1/0/terrains_peering_bit/left_side = 0
3:1/0/terrains_peering_bit/top_left_corner = 0
3:1/0/terrains_peering_bit/top_side = 0
4:1/0 = 0 4:1/0 = 0
4:1/0/terrain_set = 0 4:1/0/terrain_set = 0
4:1/0/terrain = 0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:1/0/terrains_peering_bit/bottom_side = 0
4:1/0/terrains_peering_bit/bottom_left_corner = 0
4:1/0/terrains_peering_bit/left_side = 0
6:1/0 = 0 6:1/0 = 0
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) 6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
6:1/0/physics_layer_0/polygon_0/one_way = true 6:1/0/physics_layer_0/polygon_0/one_way = true
@@ -694,58 +639,19 @@ texture = ExtResource("2_43n76")
15:1/0 = 0 15:1/0 = 0
0:2/0 = 0 0:2/0 = 0
0:2/0/terrain_set = 0 0:2/0/terrain_set = 0
0:2/0/terrain = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:2/0/terrains_peering_bit/right_side = 0
0:2/0/terrains_peering_bit/bottom_right_corner = 0
0:2/0/terrains_peering_bit/bottom_side = 0
0:2/0/terrains_peering_bit/top_side = 0
0:2/0/terrains_peering_bit/top_right_corner = 0
1:2/0 = 0 1:2/0 = 0
1:2/0/terrain_set = 0 1:2/0/terrain_set = 0
1:2/0/terrain = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:2/0/terrains_peering_bit/right_side = 0
1:2/0/terrains_peering_bit/bottom_right_corner = 0
1:2/0/terrains_peering_bit/bottom_side = 0
1:2/0/terrains_peering_bit/bottom_left_corner = 0
1:2/0/terrains_peering_bit/left_side = 0
1:2/0/terrains_peering_bit/top_left_corner = 0
1:2/0/terrains_peering_bit/top_side = 0
1:2/0/terrains_peering_bit/top_right_corner = 0
2:2/0 = 0 2:2/0 = 0
2:2/0/terrain_set = 0 2:2/0/terrain_set = 0
2:2/0/terrain = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:2/0/terrains_peering_bit/right_side = 0
2:2/0/terrains_peering_bit/bottom_right_corner = 0
2:2/0/terrains_peering_bit/bottom_side = 0
2:2/0/terrains_peering_bit/bottom_left_corner = 0
2:2/0/terrains_peering_bit/left_side = 0
2:2/0/terrains_peering_bit/top_left_corner = 0
2:2/0/terrains_peering_bit/top_side = 0
2:2/0/terrains_peering_bit/top_right_corner = 0
3:2/0 = 0 3:2/0 = 0
3:2/0/terrain_set = 0 3:2/0/terrain_set = 0
3:2/0/terrain = 0
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:2/0/terrains_peering_bit/right_side = 0
3:2/0/terrains_peering_bit/bottom_right_corner = 0
3:2/0/terrains_peering_bit/bottom_side = 0
3:2/0/terrains_peering_bit/bottom_left_corner = 0
3:2/0/terrains_peering_bit/left_side = 0
3:2/0/terrains_peering_bit/top_left_corner = 0
3:2/0/terrains_peering_bit/top_side = 0
3:2/0/terrains_peering_bit/top_right_corner = 0
4:2/0 = 0 4:2/0 = 0
4:2/0/terrain_set = 0 4:2/0/terrain_set = 0
4:2/0/terrain = 0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:2/0/terrains_peering_bit/bottom_side = 0
4:2/0/terrains_peering_bit/bottom_left_corner = 0
4:2/0/terrains_peering_bit/left_side = 0
4:2/0/terrains_peering_bit/top_left_corner = 0
4:2/0/terrains_peering_bit/top_side = 0
6:2/0 = 0 6:2/0 = 0
6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) 6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
6:2/0/physics_layer_0/polygon_0/one_way = true 6:2/0/physics_layer_0/polygon_0/one_way = true
@@ -769,52 +675,19 @@ texture = ExtResource("2_43n76")
15:2/0 = 0 15:2/0 = 0
0:3/0 = 0 0:3/0 = 0
0:3/0/terrain_set = 0 0:3/0/terrain_set = 0
0:3/0/terrain = 0
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:3/0/terrains_peering_bit/right_side = 0
0:3/0/terrains_peering_bit/top_side = 0
0:3/0/terrains_peering_bit/top_right_corner = 0
1:3/0 = 0 1:3/0 = 0
1:3/0/terrain_set = 0 1:3/0/terrain_set = 0
1:3/0/terrain = 0
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:3/0/terrains_peering_bit/right_side = 0
1:3/0/terrains_peering_bit/bottom_right_corner = 0
1:3/0/terrains_peering_bit/bottom_side = 0
1:3/0/terrains_peering_bit/left_side = 0
1:3/0/terrains_peering_bit/top_left_corner = 0
1:3/0/terrains_peering_bit/top_side = 0
1:3/0/terrains_peering_bit/top_right_corner = 0
2:3/0 = 0 2:3/0 = 0
2:3/0/terrain_set = 0 2:3/0/terrain_set = 0
2:3/0/terrain = 0
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:3/0/terrains_peering_bit/right_side = 0
2:3/0/terrains_peering_bit/bottom_right_corner = 0
2:3/0/terrains_peering_bit/bottom_side = 0
2:3/0/terrains_peering_bit/bottom_left_corner = 0
2:3/0/terrains_peering_bit/left_side = 0
2:3/0/terrains_peering_bit/top_left_corner = 0
2:3/0/terrains_peering_bit/top_side = 0
2:3/0/terrains_peering_bit/top_right_corner = 0
3:3/0 = 0 3:3/0 = 0
3:3/0/terrain_set = 0 3:3/0/terrain_set = 0
3:3/0/terrain = 0
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:3/0/terrains_peering_bit/right_side = 0
3:3/0/terrains_peering_bit/bottom_side = 0
3:3/0/terrains_peering_bit/bottom_left_corner = 0
3:3/0/terrains_peering_bit/left_side = 0
3:3/0/terrains_peering_bit/top_left_corner = 0
3:3/0/terrains_peering_bit/top_side = 0
3:3/0/terrains_peering_bit/top_right_corner = 0
4:3/0 = 0 4:3/0 = 0
4:3/0/terrain_set = 0 4:3/0/terrain_set = 0
4:3/0/terrain = 0
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:3/0/terrains_peering_bit/left_side = 0
4:3/0/terrains_peering_bit/top_left_corner = 0
4:3/0/terrains_peering_bit/top_side = 0
6:3/0 = 0 6:3/0 = 0
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) 6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
6:3/0/physics_layer_0/polygon_0/one_way = true 6:3/0/physics_layer_0/polygon_0/one_way = true
@@ -835,27 +708,13 @@ texture = ExtResource("2_43n76")
15:3/0 = 0 15:3/0 = 0
1:4/0 = 0 1:4/0 = 0
1:4/0/terrain_set = 0 1:4/0/terrain_set = 0
1:4/0/terrain = 0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:4/0/terrains_peering_bit/right_side = 0
1:4/0/terrains_peering_bit/top_side = 0
1:4/0/terrains_peering_bit/top_right_corner = 0
2:4/0 = 0 2:4/0 = 0
2:4/0/terrain_set = 0 2:4/0/terrain_set = 0
2:4/0/terrain = 0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:4/0/terrains_peering_bit/right_side = 0
2:4/0/terrains_peering_bit/left_side = 0
2:4/0/terrains_peering_bit/top_left_corner = 0
2:4/0/terrains_peering_bit/top_side = 0
2:4/0/terrains_peering_bit/top_right_corner = 0
3:4/0 = 0 3:4/0 = 0
3:4/0/terrain_set = 0 3:4/0/terrain_set = 0
3:4/0/terrain = 0
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:4/0/terrains_peering_bit/left_side = 0
3:4/0/terrains_peering_bit/top_left_corner = 0
3:4/0/terrains_peering_bit/top_side = 0
6:4/0 = 0 6:4/0 = 0
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) 6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
6:4/0/physics_layer_0/polygon_0/one_way = true 6:4/0/physics_layer_0/polygon_0/one_way = true
@@ -988,56 +847,20 @@ texture = ExtResource("2_43n76")
15:10/0 = 0 15:10/0 = 0
0:11/0 = 0 0:11/0 = 0
0:11/0/terrain_set = 0 0:11/0/terrain_set = 0
0:11/0/terrain = 0
0:11/0/probability = 0.2 0:11/0/probability = 0.2
0:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:11/0/terrains_peering_bit/right_side = 0
0:11/0/terrains_peering_bit/bottom_right_corner = 0
0:11/0/terrains_peering_bit/bottom_side = 0
0:11/0/terrains_peering_bit/bottom_left_corner = 0
0:11/0/terrains_peering_bit/left_side = 0
0:11/0/terrains_peering_bit/top_left_corner = 0
0:11/0/terrains_peering_bit/top_side = 0
0:11/0/terrains_peering_bit/top_right_corner = 0
1:11/0 = 0 1:11/0 = 0
1:11/0/terrain_set = 0 1:11/0/terrain_set = 0
1:11/0/terrain = 0
1:11/0/probability = 0.2 1:11/0/probability = 0.2
1:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:11/0/terrains_peering_bit/right_side = 0
1:11/0/terrains_peering_bit/bottom_right_corner = 0
1:11/0/terrains_peering_bit/bottom_side = 0
1:11/0/terrains_peering_bit/bottom_left_corner = 0
1:11/0/terrains_peering_bit/left_side = 0
1:11/0/terrains_peering_bit/top_left_corner = 0
1:11/0/terrains_peering_bit/top_side = 0
1:11/0/terrains_peering_bit/top_right_corner = 0
2:11/0 = 0 2:11/0 = 0
2:11/0/terrain_set = 0 2:11/0/terrain_set = 0
2:11/0/terrain = 0
2:11/0/probability = 0.2 2:11/0/probability = 0.2
2:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:11/0/terrains_peering_bit/right_side = 0
2:11/0/terrains_peering_bit/bottom_right_corner = 0
2:11/0/terrains_peering_bit/bottom_side = 0
2:11/0/terrains_peering_bit/bottom_left_corner = 0
2:11/0/terrains_peering_bit/left_side = 0
2:11/0/terrains_peering_bit/top_left_corner = 0
2:11/0/terrains_peering_bit/top_side = 0
2:11/0/terrains_peering_bit/top_right_corner = 0
3:11/0 = 0 3:11/0 = 0
3:11/0/terrain_set = 0 3:11/0/terrain_set = 0
3:11/0/terrain = 0
3:11/0/probability = 0.2 3:11/0/probability = 0.2
3:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:11/0/terrains_peering_bit/right_side = 0
3:11/0/terrains_peering_bit/bottom_right_corner = 0
3:11/0/terrains_peering_bit/bottom_side = 0
3:11/0/terrains_peering_bit/bottom_left_corner = 0
3:11/0/terrains_peering_bit/left_side = 0
3:11/0/terrains_peering_bit/top_left_corner = 0
3:11/0/terrains_peering_bit/top_side = 0
3:11/0/terrains_peering_bit/top_right_corner = 0
5:11/0 = 0 5:11/0 = 0
5:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:11/0 = 0 6:11/0 = 0
@@ -2034,19 +1857,48 @@ texture = ExtResource("4_i332m")
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_ixyyn"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_ixyyn"]
texture = ExtResource("5_q7rhw") texture = ExtResource("5_q7rhw")
1:0/0 = 0 1:0/0 = 0
1:0/0/terrain_set = 0
1:0/0/terrain = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:0/0/terrains_peering_bit/right_side = 0
1:0/0/terrains_peering_bit/bottom_right_corner = 0
1:0/0/terrains_peering_bit/bottom_side = 0
2:0/0 = 0 2:0/0 = 0
2:0/0/terrain_set = 0
2:0/0/terrain = 0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:0/0/terrains_peering_bit/right_side = 0
2:0/0/terrains_peering_bit/bottom_right_corner = 0
2:0/0/terrains_peering_bit/bottom_side = 0
2:0/0/terrains_peering_bit/bottom_left_corner = 0
2:0/0/terrains_peering_bit/left_side = 0
3:0/0 = 0 3:0/0 = 0
3:0/0/terrain_set = 0
3:0/0/terrain = 0
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:0/0/terrains_peering_bit/bottom_side = 0
3:0/0/terrains_peering_bit/bottom_left_corner = 0
3:0/0/terrains_peering_bit/left_side = 0
6:0/0 = 0 6:0/0 = 0
6:0/0/terrain_set = 0
6:0/0/terrain = 0
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:0/0 = 0 8:0/0 = 0
8:0/0/terrain_set = 0
8:0/0/terrain = 0
8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:0/0/terrains_peering_bit/right_side = 0
9:0/0 = 0 9:0/0 = 0
9:0/0/terrain_set = 0
9:0/0/terrain = 0
9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:0/0/terrains_peering_bit/right_side = 0
9:0/0/terrains_peering_bit/left_side = 0
10:0/0 = 0 10:0/0 = 0
10:0/0/terrain_set = 0
10:0/0/terrain = 0
10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:0/0/terrains_peering_bit/left_side = 0
13:0/0 = 0 13:0/0 = 0
14:0/0 = 0 14:0/0 = 0
15:0/0 = 0 15:0/0 = 0
@@ -2081,17 +1933,50 @@ texture = ExtResource("5_q7rhw")
56:0/0 = 0 56:0/0 = 0
57:0/0 = 0 57:0/0 = 0
0:1/0 = 0 0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:1/0/terrains_peering_bit/right_side = 0
0:1/0/terrains_peering_bit/bottom_right_corner = 0
0:1/0/terrains_peering_bit/bottom_side = 0
1:1/0 = 0 1:1/0 = 0
1:1/0/terrain_set = 0
1:1/0/terrain = 0
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:1/0/terrains_peering_bit/right_side = 0
1:1/0/terrains_peering_bit/bottom_right_corner = 0
1:1/0/terrains_peering_bit/bottom_side = 0
1:1/0/terrains_peering_bit/bottom_left_corner = 0
1:1/0/terrains_peering_bit/left_side = 0
1:1/0/terrains_peering_bit/top_side = 0
1:1/0/terrains_peering_bit/top_right_corner = 0
2:1/0 = 0 2:1/0 = 0
2:1/0/terrain_set = 0
2:1/0/probability = 0.8
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:1/0 = 0 3:1/0 = 0
3:1/0/terrain_set = 0
3:1/0/terrain = 0
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:1/0/terrains_peering_bit/right_side = 0
3:1/0/terrains_peering_bit/bottom_right_corner = 0
3:1/0/terrains_peering_bit/bottom_side = 0
3:1/0/terrains_peering_bit/bottom_left_corner = 0
3:1/0/terrains_peering_bit/left_side = 0
3:1/0/terrains_peering_bit/top_left_corner = 0
3:1/0/terrains_peering_bit/top_side = 0
4:1/0 = 0 4:1/0 = 0
4:1/0/terrain_set = 0
4:1/0/terrain = 0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:1/0/terrains_peering_bit/bottom_side = 0
4:1/0/terrains_peering_bit/bottom_left_corner = 0
4:1/0/terrains_peering_bit/left_side = 0
6:1/0 = 0 6:1/0 = 0
6:1/0/terrain_set = 0
6:1/0/terrain = 0
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:1/0/terrains_peering_bit/bottom_side = 0
7:1/0 = 0 7:1/0 = 0
8:1/0 = 0 8:1/0 = 0
9:1/0 = 0 9:1/0 = 0
@@ -2141,17 +2026,50 @@ texture = ExtResource("5_q7rhw")
56:1/0 = 0 56:1/0 = 0
57:1/0 = 0 57:1/0 = 0
0:2/0 = 0 0:2/0 = 0
0:2/0/terrain_set = 0
0:2/0/terrain = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:2/0/terrains_peering_bit/right_side = 0
0:2/0/terrains_peering_bit/bottom_right_corner = 0
0:2/0/terrains_peering_bit/bottom_side = 0
0:2/0/terrains_peering_bit/top_side = 0
0:2/0/terrains_peering_bit/top_right_corner = 0
1:2/0 = 0 1:2/0 = 0
1:2/0/terrain_set = 0
1:2/0/probability = 0.8
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:2/0 = 0 2:2/0 = 0
2:2/0/terrain_set = 0
2:2/0/terrain = 0
2:2/0/probability = 0.8
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:2/0/terrains_peering_bit/right_side = 0
2:2/0/terrains_peering_bit/bottom_right_corner = 0
2:2/0/terrains_peering_bit/bottom_side = 0
2:2/0/terrains_peering_bit/bottom_left_corner = 0
2:2/0/terrains_peering_bit/left_side = 0
2:2/0/terrains_peering_bit/top_left_corner = 0
2:2/0/terrains_peering_bit/top_side = 0
2:2/0/terrains_peering_bit/top_right_corner = 0
3:2/0 = 0 3:2/0 = 0
3:2/0/terrain_set = 0
3:2/0/probability = 0.8
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:2/0 = 0 4:2/0 = 0
4:2/0/terrain_set = 0
4:2/0/terrain = 0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:2/0/terrains_peering_bit/bottom_side = 0
4:2/0/terrains_peering_bit/bottom_left_corner = 0
4:2/0/terrains_peering_bit/left_side = 0
4:2/0/terrains_peering_bit/top_left_corner = 0
4:2/0/terrains_peering_bit/top_side = 0
6:2/0 = 0 6:2/0 = 0
6:2/0/terrain_set = 0
6:2/0/terrain = 0
6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:2/0/terrains_peering_bit/bottom_side = 0
6:2/0/terrains_peering_bit/top_side = 0
7:2/0 = 0 7:2/0 = 0
8:2/0 = 0 8:2/0 = 0
9:2/0 = 0 9:2/0 = 0
@@ -2194,17 +2112,50 @@ texture = ExtResource("5_q7rhw")
56:2/0 = 0 56:2/0 = 0
57:2/0 = 0 57:2/0 = 0
0:3/0 = 0 0:3/0 = 0
0:3/0/terrain_set = 0
0:3/0/terrain = 0
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:3/0/terrains_peering_bit/right_side = 0
0:3/0/terrains_peering_bit/top_side = 0
0:3/0/terrains_peering_bit/top_right_corner = 0
1:3/0 = 0 1:3/0 = 0
1:3/0/terrain_set = 0
1:3/0/terrain = 0
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:3/0/terrains_peering_bit/right_side = 0
1:3/0/terrains_peering_bit/bottom_right_corner = 0
1:3/0/terrains_peering_bit/bottom_side = 0
1:3/0/terrains_peering_bit/left_side = 0
1:3/0/terrains_peering_bit/top_left_corner = 0
1:3/0/terrains_peering_bit/top_side = 0
1:3/0/terrains_peering_bit/top_right_corner = 0
2:3/0 = 0 2:3/0 = 0
2:3/0/terrain_set = 0
2:3/0/probability = 0.8
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:3/0 = 0 3:3/0 = 0
3:3/0/terrain_set = 0
3:3/0/terrain = 0
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:3/0/terrains_peering_bit/right_side = 0
3:3/0/terrains_peering_bit/bottom_side = 0
3:3/0/terrains_peering_bit/bottom_left_corner = 0
3:3/0/terrains_peering_bit/left_side = 0
3:3/0/terrains_peering_bit/top_left_corner = 0
3:3/0/terrains_peering_bit/top_side = 0
3:3/0/terrains_peering_bit/top_right_corner = 0
4:3/0 = 0 4:3/0 = 0
4:3/0/terrain_set = 0
4:3/0/terrain = 0
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:3/0/terrains_peering_bit/left_side = 0
4:3/0/terrains_peering_bit/top_left_corner = 0
4:3/0/terrains_peering_bit/top_side = 0
6:3/0 = 0 6:3/0 = 0
6:3/0/terrain_set = 0
6:3/0/terrain = 0
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:3/0/terrains_peering_bit/top_side = 0
7:3/0 = 0 7:3/0 = 0
8:3/0 = 0 8:3/0 = 0
9:3/0 = 0 9:3/0 = 0
@@ -2254,11 +2205,28 @@ texture = ExtResource("5_q7rhw")
56:3/0 = 0 56:3/0 = 0
57:3/0 = 0 57:3/0 = 0
1:4/0 = 0 1:4/0 = 0
1:4/0/terrain_set = 0
1:4/0/terrain = 0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:4/0/terrains_peering_bit/right_side = 0
1:4/0/terrains_peering_bit/top_side = 0
1:4/0/terrains_peering_bit/top_right_corner = 0
2:4/0 = 0 2:4/0 = 0
2:4/0/terrain_set = 0
2:4/0/terrain = 0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:4/0/terrains_peering_bit/right_side = 0
2:4/0/terrains_peering_bit/left_side = 0
2:4/0/terrains_peering_bit/top_left_corner = 0
2:4/0/terrains_peering_bit/top_side = 0
2:4/0/terrains_peering_bit/top_right_corner = 0
3:4/0 = 0 3:4/0 = 0
3:4/0/terrain_set = 0
3:4/0/terrain = 0
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:4/0/terrains_peering_bit/left_side = 0
3:4/0/terrains_peering_bit/top_left_corner = 0
3:4/0/terrains_peering_bit/top_side = 0
7:4/0 = 0 7:4/0 = 0
8:4/0 = 0 8:4/0 = 0
9:4/0 = 0 9:4/0 = 0
@@ -2518,13 +2486,57 @@ texture = ExtResource("5_q7rhw")
49:10/0 = 0 49:10/0 = 0
50:10/0 = 0 50:10/0 = 0
0:11/0 = 0 0:11/0 = 0
0:11/0/terrain_set = 0
0:11/0/terrain = 0
0:11/0/probability = 0.2
0:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:11/0/terrains_peering_bit/right_side = 0
0:11/0/terrains_peering_bit/bottom_right_corner = 0
0:11/0/terrains_peering_bit/bottom_side = 0
0:11/0/terrains_peering_bit/bottom_left_corner = 0
0:11/0/terrains_peering_bit/left_side = 0
0:11/0/terrains_peering_bit/top_left_corner = 0
0:11/0/terrains_peering_bit/top_side = 0
0:11/0/terrains_peering_bit/top_right_corner = 0
1:11/0 = 0 1:11/0 = 0
1:11/0/terrain_set = 0
1:11/0/terrain = 0
1:11/0/probability = 0.2
1:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:11/0/terrains_peering_bit/right_side = 0
1:11/0/terrains_peering_bit/bottom_right_corner = 0
1:11/0/terrains_peering_bit/bottom_side = 0
1:11/0/terrains_peering_bit/bottom_left_corner = 0
1:11/0/terrains_peering_bit/left_side = 0
1:11/0/terrains_peering_bit/top_left_corner = 0
1:11/0/terrains_peering_bit/top_side = 0
1:11/0/terrains_peering_bit/top_right_corner = 0
2:11/0 = 0 2:11/0 = 0
2:11/0/terrain_set = 0
2:11/0/terrain = 0
2:11/0/probability = 0.2
2:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:11/0/terrains_peering_bit/right_side = 0
2:11/0/terrains_peering_bit/bottom_right_corner = 0
2:11/0/terrains_peering_bit/bottom_side = 0
2:11/0/terrains_peering_bit/bottom_left_corner = 0
2:11/0/terrains_peering_bit/left_side = 0
2:11/0/terrains_peering_bit/top_left_corner = 0
2:11/0/terrains_peering_bit/top_side = 0
2:11/0/terrains_peering_bit/top_right_corner = 0
3:11/0 = 0 3:11/0 = 0
3:11/0/terrain_set = 0
3:11/0/terrain = 0
3:11/0/probability = 0.2
3:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:11/0/terrains_peering_bit/right_side = 0
3:11/0/terrains_peering_bit/bottom_right_corner = 0
3:11/0/terrains_peering_bit/bottom_side = 0
3:11/0/terrains_peering_bit/bottom_left_corner = 0
3:11/0/terrains_peering_bit/left_side = 0
3:11/0/terrains_peering_bit/top_left_corner = 0
3:11/0/terrains_peering_bit/top_side = 0
3:11/0/terrains_peering_bit/top_right_corner = 0
6:11/0 = 0 6:11/0 = 0
6:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:11/0 = 0 7:11/0 = 0

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@@ -12,7 +12,7 @@ public partial class InputSettings : Control
// When adding new game actions, update this list to make them remappable in settings. // When adding new game actions, update this list to make them remappable in settings.
private static readonly string[] RemappableActions = private static readonly string[] RemappableActions =
["left", "right", "jump", "attack", "pause", "show_marketplace"]; ["left", "right", "jump", "down", "attack", "pause", "show_marketplace"];
private UIManager UIManager => UIManager.Instance; private UIManager UIManager => UIManager.Instance;
private ConfigFileHandler ConfigFileHandler => ConfigFileHandler.Instance; private ConfigFileHandler ConfigFileHandler => ConfigFileHandler.Instance;