Add skill type enumeration and update skill management for throw skills
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@@ -39,8 +39,6 @@ func _input(event: InputEvent) -> void:
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root.show()
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for component in components_to_disable:
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component.process_mode = PROCESS_MODE_DISABLED
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if buttons:
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buttons[0].grab_focus()
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func get_button_text(skill: SkillData) -> String:
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