Movement refactor

This commit is contained in:
2025-08-30 23:06:12 +02:00
committed by GitHub
parent d786ef4c22
commit 88c7a0a055
41 changed files with 656 additions and 122 deletions

View File

@@ -48,8 +48,8 @@ color_ramp = SubResource("GradientTexture1D_f1fvy")
[sub_resource type="Resource" id="Resource_0nwt7"]
script = ExtResource("7_80vn0")
duration = 1.0
transition = 0
duration = 0.25
transition = 3
ease = 2
[node name="World" type="Node2D"]
@@ -86,6 +86,7 @@ AudioSettingsControl = NodePath("../Audio settings")
[node name="Camera2D" parent="." instance=ExtResource("5_sskgn")]
physics_interpolation_mode = 1
position = Vector2(32, -16)
process_callback = 0
limit_left = -512
limit_top = -720
@@ -94,10 +95,16 @@ limit_bottom = 320
[node name="PhantomCamera2D" type="Node2D" parent="." node_paths=PackedStringArray("follow_target")]
top_level = true
position = Vector2(32, -16)
script = ExtResource("6_18aqg")
follow_mode = 2
follow_mode = 5
follow_target = NodePath("../Brick Player")
tween_resource = SubResource("Resource_0nwt7")
follow_offset = Vector2(32, -16)
follow_damping = true
follow_damping_value = Vector2(0.15, 0.1)
dead_zone_width = 0.18
dead_zone_height = 0.15
draw_limits = true
limit_target = NodePath("../Terrain Layer")
metadata/_custom_type_script = "uid://d23haq52m7ulv"