Movement refactor

This commit is contained in:
2025-08-30 23:06:12 +02:00
committed by GitHub
parent d786ef4c22
commit 88c7a0a055
41 changed files with 656 additions and 122 deletions

View File

@@ -31,7 +31,7 @@ diffuse_texture = SubResource("GradientTexture1D_e6jir")
[sub_resource type="Resource" id="Resource_0nwt7"]
script = ExtResource("7_57ky0")
duration = 1.0
duration = 0.25
transition = 0
ease = 2
@@ -133,6 +133,7 @@ position = Vector2(1914, 8)
[node name="Camera2D" parent="." instance=ExtResource("5_yqj3b")]
physics_interpolation_mode = 1
position = Vector2(32, -16)
process_callback = 0
limit_left = -10000000
limit_top = -10000000
@@ -142,11 +143,16 @@ limit_bottom = 10000000
[node name="PhantomCamera" type="Node2D" parent="." node_paths=PackedStringArray("follow_target")]
unique_name_in_owner = true
top_level = true
position = Vector2(32, -16)
script = ExtResource("6_i5rlu")
follow_mode = 2
follow_mode = 5
follow_target = NodePath("../Brick Player")
tween_resource = SubResource("Resource_0nwt7")
follow_offset = Vector2(32, -16)
follow_damping = true
follow_damping_value = Vector2(0.15, 0.1)
dead_zone_width = 0.18
dead_zone_height = 0.15
draw_limits = true
metadata/_custom_type_script = "uid://d23haq52m7ulv"
@@ -171,10 +177,24 @@ position = Vector2(7146.51, 21.1388)
[node name="Brick Player" parent="." instance=ExtResource("1_k3uyd")]
[node name="GroundMovementAbility" parent="Brick Player/Movements" index="0"]
process_mode = 4
[node name="GravityAbility" parent="Brick Player/Movements" index="1"]
process_mode = 4
[node name="VariableJumpAbility" parent="Brick Player/Movements" index="2"]
process_mode = 4
[node name="OneWayPlatformAbility" parent="Brick Player/Movements" index="3"]
process_mode = 4
[node name="HitParticles" parent="Brick Player" index="26"]
process_material = SubResource("ParticleProcessMaterial_lgb3u")
[node name="Enemies" type="Node2D" parent="."]
process_mode = 4
visible = false
[node name="Flying Enemy" parent="Enemies" instance=ExtResource("18_162yw")]
position = Vector2(1122, -33)
@@ -266,11 +286,10 @@ position = Vector2(16.5, -10)
[connection signal="Death" from="Brick Player/HealthComponent" to="UI Layer/DeathScreen" method="OnPlayerDeath"]
[connection signal="Death" from="Brick Player/HealthComponent" to="UI Layer/GameOverScreen" method="OnPlayerDeath"]
[connection signal="SpaceshipEntered" from="Spaceship Enter" to="Chaser/ChaseLevelComponent" method="OnShipEntered"]
[connection signal="SpaceshipEntered" from="Spaceship Enter" to="Brick Player" method="OnSpaceshipEntered"]
[connection signal="SpaceshipEntered" from="Spaceship Enter" to="Brick Player/Movements/PlatformMovement" method="OnShipEntered"]
[connection signal="SpaceshipEntered" from="Spaceship Enter" to="Brick Player" method="SetSpaceshipMovement"]
[connection signal="SpaceshipEntered" from="Spaceship Enter" to="Brick Player/ShipShooter" method="OnShipEntered"]
[connection signal="SpaceshipExit" from="Spaceship exit" to="Chaser/ChaseLevelComponent" method="OnShipExited"]
[connection signal="SpaceshipExit" from="Spaceship exit" to="Brick Player" method="OnSpaceshipExited"]
[connection signal="SpaceshipExit" from="Spaceship exit" to="Brick Player" method="SetPlatformMovement"]
[connection signal="SpaceshipExit" from="Spaceship exit" to="Brick Player/ShipShooter" method="OnShipExited"]
[editable path="Chaser"]