Movement refactor
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26
scripts/components/Movement/GroundMovementAbility.cs
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26
scripts/components/Movement/GroundMovementAbility.cs
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using Godot;
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namespace Mr.BrickAdventures.scripts.components;
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[GlobalClass]
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public partial class GroundMovementAbility : MovementAbility
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{
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[Export] public float MaxSpeed { get; set; } = 300.0f;
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[Export] public float Acceleration { get; set; } = 2000.0f;
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[Export] public float Friction { get; set; } = 1500.0f;
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public override Vector2 ProcessMovement(Vector2 velocity, double delta)
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{
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if (_input == null) return Vector2.Zero;
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var direction = _input.MoveDirection.X;
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var targetSpeed = direction * MaxSpeed;
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if (direction != 0)
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velocity.X = Mathf.MoveToward(velocity.X, targetSpeed, Acceleration * (float)delta);
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else
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velocity.X = Mathf.MoveToward(velocity.X, 0, Friction * (float)delta);
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return velocity;
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}
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}
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