Movement refactor

This commit is contained in:
2025-08-30 23:06:12 +02:00
committed by GitHub
parent d786ef4c22
commit 88c7a0a055
41 changed files with 656 additions and 122 deletions

View File

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using Godot;
namespace Mr.BrickAdventures.scripts.components;
[GlobalClass]
public partial class GroundMovementAbility : MovementAbility
{
[Export] public float MaxSpeed { get; set; } = 300.0f;
[Export] public float Acceleration { get; set; } = 2000.0f;
[Export] public float Friction { get; set; } = 1500.0f;
public override Vector2 ProcessMovement(Vector2 velocity, double delta)
{
if (_input == null) return Vector2.Zero;
var direction = _input.MoveDirection.X;
var targetSpeed = direction * MaxSpeed;
if (direction != 0)
velocity.X = Mathf.MoveToward(velocity.X, targetSpeed, Acceleration * (float)delta);
else
velocity.X = Mathf.MoveToward(velocity.X, 0, Friction * (float)delta);
return velocity;
}
}