Movement refactor
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15
scripts/components/Movement/OneWayPlatformAbility.cs
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15
scripts/components/Movement/OneWayPlatformAbility.cs
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using Godot;
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namespace Mr.BrickAdventures.scripts.components;
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[GlobalClass]
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public partial class OneWayPlatformAbility : MovementAbility
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{
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public override Vector2 ProcessMovement(Vector2 velocity, double delta)
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{
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if (_input.DownHeld && _controller != null)
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_controller.Position += new Vector2(0, 1);
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return velocity;
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}
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}
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