Movement refactor
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29
scripts/components/Movement/SpaceshipMovementAbility.cs
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29
scripts/components/Movement/SpaceshipMovementAbility.cs
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using Godot;
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namespace Mr.BrickAdventures.scripts.components;
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[GlobalClass]
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public partial class SpaceshipMovementAbility : MovementAbility
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{
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[Export] public float MaxSpeed { get; set; } = 300f;
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[Export] public float Acceleration { get; set; } = 2000f;
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[Export] public float Friction { get; set; } = 1700f;
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public override Vector2 ProcessMovement(Vector2 currentVelocity, double delta)
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{
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if (_input == null) return Vector2.Zero;
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var inputVector = _input.MoveDirection;
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if (inputVector != Vector2.Zero)
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{
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currentVelocity = currentVelocity.MoveToward(inputVector * MaxSpeed, Acceleration * (float)delta);
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}
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else
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{
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currentVelocity = currentVelocity.MoveToward(Vector2.Zero, Friction * (float)delta);
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}
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return currentVelocity;
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}
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}
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