Add lever and jump pad components with activation logic

This commit is contained in:
2025-04-25 22:41:35 +02:00
parent 9b2ca61163
commit 8959fd4b9f
323 changed files with 12844 additions and 18 deletions

View File

@@ -0,0 +1,44 @@
extends SS2D_Action
## ActionSetPivot
var _shape: SS2D_Shape
var _new_pos: Vector2
var _old_pos: Vector2
func _init(s: SS2D_Shape, pos: Vector2) -> void:
_shape = s
_new_pos = pos
_old_pos = _shape.global_position
func get_name() -> String:
return "Set Pivot"
func do() -> void:
_set_pivot(_new_pos)
func undo() -> void:
_set_pivot(_old_pos)
func _set_pivot(shape_position: Vector2) -> void:
var shape_gt: Transform2D = _shape.get_global_transform()
_shape.global_position = shape_position
_shape.begin_update()
_shape.disable_constraints()
for i in _shape.get_point_count():
var key: int = _shape.get_point_key_at_index(i)
var point: Vector2 = _shape.get_point_position(key)
_shape.set_point_position(key, _shape.to_local(shape_gt * point))
_shape.enable_constraints()
_shape.end_update()