Add lever and jump pad components with activation logic
This commit is contained in:
115
addons/rmsmartshape/documentation/Resources.md
Normal file
115
addons/rmsmartshape/documentation/Resources.md
Normal file
@@ -0,0 +1,115 @@
|
||||
# SmartShape2D - Resources
|
||||
|
||||
<!-- TODO: Not all properties are covered. -->
|
||||
|
||||
## Shape Materials
|
||||
|
||||
Shape materials provide all the texture and collision information needed by the SmartShape nodes.
|
||||
Once a shape material is defined, it can be easily reused by any number of SmartShape2D nodes.
|
||||
|
||||
- Edge Meta Materials
|
||||
- An array of resources of type SS2D_Material_Edge_Metadata
|
||||
- Fill Textures
|
||||
- Used as the texture for the inside of the polygon for Closed Shapes
|
||||
- Currently, only the first texture can be used, multiple textures may be supported at a later date
|
||||
- Normal Textures
|
||||
- In Godot 4, you can set normal textures with `CanvasTexture` resource.
|
||||
- Fill Texture Z Index
|
||||
- Each Edge Meta Material has a ZIndex indicating which edges are drawn first
|
||||
- This sets the ZIndex for the fill texture
|
||||
- This allows the user to draw the fill texture in front of some edges or behind others
|
||||
- Fill Mesh Offset
|
||||
- The Offset of the Fill Mesh
|
||||
- Can be used to grow / shrink the fill mesh
|
||||
- Render Offset
|
||||
- Every edge in the shape will be offset by this amount
|
||||
- Weld
|
||||
- Whether or not to weld the last quad of an edge with the first quad of the next edge
|
||||
|
||||
## Edge Meta Material
|
||||
|
||||
An Edge Meta Material doesn't contain the actual textures used to render an edge like **Edge Material** does.
|
||||
Instead, this resource contains a single **Edge Material** and describes how and when to render the edge.
|
||||
|
||||
- Normal Range
|
||||
- The angles at which an edge is allowed to be rendered
|
||||
- Weld
|
||||
- Whether or not to weld the quads in this edge
|
||||
- Taper Sharp Corners
|
||||
- Edge vertices sharper than 90° that aren't rendered as corners, will be tapered and not welded
|
||||
- Will not work properly on shapes with curves
|
||||
- Render
|
||||
- Whether or not this edge is visible
|
||||
- Z Index
|
||||
- Dictates the order in which edges are drawn
|
||||
- Offset
|
||||
- Offset of the edge
|
||||
- Can use a positive or negative value to draw the edges closer or further from the shape
|
||||
|
||||
## Normal Range
|
||||
|
||||
The Normal Range indicates when a texture should be rendered.
|
||||
Each shape will compare the Surface Normal of an edge to the Normal Range in each Edge Meta Material.
|
||||
If the edge's Normal is inside a Meta Material's Normal Range, the Meta Material's Edge Material is rendered.
|
||||
|
||||

|
||||
|
||||
- A Normal Range is specified in Degrees
|
||||
- If the normal range is 0 - 360 or 0 - 0, any angle is considered in range and the edge will always render
|
||||
- Angle "0" is Facing directly Right
|
||||
- Angle "90" is Facing directly Up
|
||||
- Angle "180" is Facing directly Left
|
||||
- Angle "270" is Facing directly Down
|
||||
|
||||
## Edge Material
|
||||
|
||||
The actual textures used to define an edge
|
||||
|
||||
### Textures
|
||||
|
||||
- The primary textures used for the edge
|
||||
- At least one texture must be defined
|
||||
- Example: 
|
||||
|
||||
### Taper Textures
|
||||
|
||||
These textures will be used as the first or last quad in an edge.
|
||||
They're named "Taper Textures" because the purpose is to show the edge "tapering off"
|
||||
- Textures_Taper_Left is the first quad in an edge
|
||||
- Example: 
|
||||
- Textures_Taper_Right is the final quad in an edge
|
||||
- Example: 
|
||||
|
||||
### Corner Textures
|
||||
|
||||
These textures will be used when the edge forms a sharp corner (80 degrees - 100 degrees)
|
||||
These are used because corners can look warped when using only regular textures
|
||||
- Texture_Corner_Inner is used when the corner forms an inner corner
|
||||
- Example: 
|
||||
- Texture_Corner_Outer is used when the corner forms an outer angle
|
||||
- Example: 
|
||||
|
||||
### Normal Texture and Repeat
|
||||
|
||||
To use normal textures, you can create a `CanvasTexture` resource in the inspector on any property,
|
||||
that allows to set a texture. There you can assign your texture and your normal texture, as well as set
|
||||
those to `repeat`.
|
||||
|
||||
### Repeat Textures
|
||||
|
||||
See previous section.
|
||||
|
||||
### Fit Mode
|
||||
|
||||
Most likely, the textures you use will not *perfectly* fit the polygon.
|
||||
This setting allows you to determine how SmartShape will rectify this.
|
||||
|
||||
Differt options may look better or worse depending on the art-style.
|
||||
|
||||
- Sqush and Stretch
|
||||
- Texture will be mutated
|
||||
- Either slightly squished or stretched to fit the polygon
|
||||
- Crop
|
||||
- Texture will not be mutated
|
||||
- Texture will simply be cropped when changing from one texture to the next
|
||||
|
Reference in New Issue
Block a user