Add lever and jump pad components with activation logic
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addons/rmsmartshape/documentation/Shapes.md
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# SmartShape2D - Shapes
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Each shape consists of a set of points. You can directly edit either the points or the edges between the points in the viewport.
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Shapes are configured to use a [Shape Material](./Resources.md#ShapeMaterial) which determines how the shape is rendered.
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A shape can be open or closed. Each new shape starts open. To close a shape, simply add a point on top of the first one.
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## Properties
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> 🛈 Most properties now have documentation comments.
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<!-- TODO: this is incomplete - not all properties are here -->
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### Editor Debug
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- Will show the bounding box for each quad in the mesh of edges.
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- Can be helpful to illustrate why a shape doesn't look the way you expect.
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### Flip Edges
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- Will flip the edges of the shape (invert y).
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### Render Edges
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- Whether or not the edges of the shape should be rendered.
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### Collision Size
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- Size of the collision shape.
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### Collision Offset
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- Offset of where the collision shape starts and ends.
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- A **positive** value offsets the collision shape **outwards**.
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- A **negative** value offsets the collision shape **inwards**.
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### Tessellation Stages
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- Number of stages in the curve tessellation process (Uses Curve2D Internally).
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- First Param in Curve2D.tessellate.
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- See [Curve2D Documentation](https://docs.godotengine.org/en/3.2/classes/class_curve2d.html#class-curve2d-method-tessellate).
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### Tessellation Tolerence
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- Tolerence Degrees in the curve tessellation process (Uses Curve2D Internally).
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- Second Param in Curve2D.tessellate.
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- See [Curve2D Documentation](https://docs.godotengine.org/en/3.2/classes/class_curve2d.html#class-curve2d-method-tessellate).
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### Collision Generation Method
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- Controls which method should be used to generate the collision shape.
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- See also in-engine documentation.
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### Collision Update Mode
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- Controls when to update collisions.
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- See also in-engine documentation.
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### Curve Bake Interval
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- Bake interval value for Curve2D.
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- See [Curve2D Documentation](https://docs.godotengine.org/en/3.2/classes/class_curve2d.html#class-curve2d-property-bake-interval).
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### Collision Polygon Node Path
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- The path to the CollisionShape that the SmartShape will use for collision.
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- Is Autoset when pressing the generate collision button.
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### Shape Material
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- The material that this shape will use to render itself.
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- For backwards compatibility `fill_texture_z_index` defaults to `-10`. Set this to `0` and enable `fill_texture_show_behind_parent` in order to preserve Godot's normal z-sorting when layering with other nodes.
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### Points
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- **There is no need to edit this property by hand, but you can if you'd like.**
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- Contains all of the points and meta-data for the points contained in this shape.
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- This data structure is updated as you manipulate the shape.
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### Material Overrides
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- **There is no need to edit this property by hand, but you can if you'd like.**
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- When an edge is given a "Material Override" the data for that edge is stored here.
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- This data structure is updated as you manipulate the shape.
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