Add lever and jump pad components with activation logic

This commit is contained in:
2025-04-25 22:41:35 +02:00
parent 9b2ca61163
commit 8959fd4b9f
323 changed files with 12844 additions and 18 deletions

View File

@@ -0,0 +1,25 @@
@tool
extends PanelContainer
class_name SS2D_PointInfoPanel
@onready var idx_label: Label = %IDX
@onready var tex_label: Label = %Tex
@onready var width_label: Label = %Width
@onready var flip_label: Label = %Flip
func set_idx(i: int) -> void:
idx_label.text = "IDX: %s" % i
func set_texture_idx(i: int) -> void:
tex_label.text = "Texture2D: %s" % i
func set_width(f: float) -> void:
width_label.text = "Width: %s" % f
func set_flip(b: bool) -> void:
flip_label.text = "Flip: %s" % b