Add lever and jump pad components with activation logic
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6
examples/edge_shader/material_edge_shader.tres
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6
examples/edge_shader/material_edge_shader.tres
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[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://dpec5hjpflmri"]
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[ext_resource type="Shader" path="res://examples/edge_shader/edge_shader.gdshader" id="1_akl0v"]
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[resource]
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shader = ExtResource("1_akl0v")
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