Add lever and jump pad components with activation logic

This commit is contained in:
2025-04-25 22:41:35 +02:00
parent 9b2ca61163
commit 8959fd4b9f
323 changed files with 12844 additions and 18 deletions

34
objects/big_treasure.tscn Normal file
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[gd_scene load_steps=6 format=3 uid="uid://d08dfqmirnd66"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_1co1x"]
[ext_resource type="Script" path="res://scripts/components/collectable.gd" id="2_cujcq"]
[ext_resource type="Resource" uid="uid://b6xqotmke54x" path="res://resources/collectables/big_treasure.tres" id="3_k64cr"]
[ext_resource type="Script" path="res://scripts/components/fade_away.gd" id="4_nw7tw"]
[sub_resource type="CircleShape2D" id="CircleShape2D_3ask2"]
radius = 9.0
[node name="Big Treasure" type="Area2D"]
collision_layer = 2
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_3ask2")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_1co1x")
hframes = 12
vframes = 12
frame = 64
[node name="Collectable" type="Node" parent="." node_paths=PackedStringArray("area2d") groups=["coins"]]
script = ExtResource("2_cujcq")
area2d = NodePath("..")
collectable_data = ExtResource("3_k64cr")
[node name="FadeAwayComponent" type="Node" parent="." node_paths=PackedStringArray("sprite2d", "root", "area2d")]
script = ExtResource("4_nw7tw")
sprite2d = NodePath("../Sprite2D")
fade_duration = 0.4
root = NodePath("..")
area2d = NodePath("..")