Add lever and jump pad components with activation logic

This commit is contained in:
2025-04-25 22:41:35 +02:00
parent 9b2ca61163
commit 8959fd4b9f
323 changed files with 12844 additions and 18 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=19 format=3 uid="uid://bqi5s710xb1ju"]
[gd_scene load_steps=21 format=3 uid="uid://bqi5s710xb1ju"]
[ext_resource type="Script" path="res://scripts/player.gd" id="1_8j4h4"]
[ext_resource type="Texture2D" uid="uid://b7gp0gqvkv8j4" path="res://sprites/MrBrick_base.png" id="2_bc55y"]
@@ -15,6 +15,8 @@
[ext_resource type="Script" path="res://scripts/components/flashing_component.gd" id="13_hrtyn"]
[ext_resource type="Script" path="res://scripts/components/invulnerability_component.gd" id="14_jopig"]
[ext_resource type="Script" path="res://scripts/components/magnetic_skill.gd" id="15_4df3h"]
[ext_resource type="Script" path="res://scripts/components/can_be_launched_component.gd" id="16_kemlv"]
[ext_resource type="Script" path="res://scripts/components/trigger_lever_component.gd" id="17_hglfj"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_hdsg1"]
size = Vector2(16, 31)
@@ -27,7 +29,7 @@ radius = 48.0
[node name="Brick Player" type="CharacterBody2D"]
collision_layer = 4
collision_mask = 11
collision_mask = 43
script = ExtResource("1_8j4h4")
[node name="Root" type="Node2D" parent="."]
@@ -132,5 +134,11 @@ collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="MagneticArea"]
shape = SubResource("CircleShape2D_ps31c")
[node name="CanBeLaunchedComponent" type="Node" parent="."]
script = ExtResource("16_kemlv")
[node name="TriggerLeverComponent" type="Node" parent="."]
script = ExtResource("17_hglfj")
[connection signal="on_death" from="HealthComponent" to="PlayerDeathComponent" method="_on_health_component_on_death"]
[connection signal="on_health_change" from="HealthComponent" to="KnockbackComponent" method="_on_health_component_on_health_change"]