Add lever and jump pad components with activation logic
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28
objects/jump_pad.tscn
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28
objects/jump_pad.tscn
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@@ -0,0 +1,28 @@
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[gd_scene load_steps=4 format=3 uid="uid://cm3rixnnev1pg"]
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[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_ctugi"]
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[ext_resource type="Script" path="res://scripts/components/jump_pad_component.gd" id="2_2ypfs"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_ci3ij"]
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size = Vector2(16, 6)
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[node name="Jump pad" type="Area2D"]
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collision_layer = 0
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collision_mask = 4
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(0, 5)
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shape = SubResource("RectangleShape2D_ci3ij")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = ExtResource("1_ctugi")
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hframes = 12
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vframes = 12
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frame = 120
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[node name="JumpPadComponent" type="Node" parent="." node_paths=PackedStringArray("area2d", "sprite2d")]
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script = ExtResource("2_2ypfs")
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jump_force = 1110.0
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area2d = NodePath("..")
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sprite2d = NodePath("../Sprite2D")
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start_animation_index = 120
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