Add lever and jump pad components with activation logic
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27
objects/lever.tscn
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27
objects/lever.tscn
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@@ -0,0 +1,27 @@
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[gd_scene load_steps=4 format=3 uid="uid://bd51frym6mm7v"]
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[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_psg62"]
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[ext_resource type="Script" path="res://scripts/components/lever_component.gd" id="2_0p0wb"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_ke5tv"]
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size = Vector2(12, 13)
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[node name="Lever" type="Area2D" groups=["levers"]]
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collision_layer = 0
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collision_mask = 4
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(0, 1.5)
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shape = SubResource("RectangleShape2D_ke5tv")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = ExtResource("1_psg62")
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hframes = 12
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vframes = 12
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frame = 75
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[node name="LeverComponent" type="Node" parent="." node_paths=PackedStringArray("area2d", "sprite2d")]
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script = ExtResource("2_0p0wb")
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area2d = NodePath("..")
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sprite2d = NodePath("../Sprite2D")
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start_animation_index = 75
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