Add level 5 resources and update scene configurations; implement exit level functionality and adjust node properties

This commit is contained in:
2026-01-19 00:17:59 +01:00
parent 054c379cdb
commit 89d8976733
8 changed files with 48 additions and 21 deletions

View File

@@ -1,15 +1,16 @@
[gd_scene load_steps=7 format=3 uid="uid://b4eifkc31jsun"]
[gd_scene load_steps=8 format=3 uid="uid://b4eifkc31jsun"]
[ext_resource type="Script" uid="uid://c6eoi3ymefc0x" path="res://Autoloads/GameManager.cs" id="1_t2tr6"]
[ext_resource type="PackedScene" uid="uid://bol7g83v2accs" path="res://scenes/level_village_1.tscn" id="2_bentb"]
[ext_resource type="PackedScene" uid="uid://chqb11pfoqmeb" path="res://scenes/level_village_2.tscn" id="3_ajlkg"]
[ext_resource type="PackedScene" uid="uid://h60obxmju6mo" path="res://scenes/level_village_3.tscn" id="4_se5tb"]
[ext_resource type="PackedScene" uid="uid://bhad760x3vvco" path="res://scenes/level_village_4.tscn" id="5_mnosh"]
[ext_resource type="PackedScene" uid="uid://bbwef3n2gjkt8" path="res://scenes/level_village_5.tscn" id="6_7rb6w"]
[ext_resource type="Script" uid="uid://chrhjch4ymfvr" path="res://scripts/Screenshot.cs" id="6_bbtu1"]
[node name="GameManager" type="Node"]
script = ExtResource("1_t2tr6")
LevelScenes = Array[PackedScene]([ExtResource("2_bentb"), ExtResource("3_ajlkg"), ExtResource("4_se5tb"), ExtResource("5_mnosh")])
LevelScenes = Array[PackedScene]([ExtResource("2_bentb"), ExtResource("3_ajlkg"), ExtResource("4_se5tb"), ExtResource("5_mnosh"), ExtResource("6_7rb6w")])
[node name="Screenshot" type="Node" parent="."]
script = ExtResource("6_bbtu1")

View File

@@ -53,11 +53,13 @@ size_flags_vertical = 3
[node name="Input Settings Button" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
disabled = true
text = "INPUT_BUTTON"
flat = true
[node name="Display Settings Button" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
disabled = true
text = "DISPLAY_BUTTON"
flat = true
@@ -68,6 +70,7 @@ flat = true
[node name="Gameplay Settings Button" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
disabled = true
text = "GAMEPLAY_BUTTON"
flat = true