Add level 5 resources and update scene configurations; implement exit level functionality and adjust node properties

This commit is contained in:
2026-01-19 00:17:59 +01:00
parent 054c379cdb
commit 89d8976733
8 changed files with 48 additions and 21 deletions

View File

@@ -1,8 +1,8 @@
[gd_scene load_steps=32 format=4 uid="uid://bbwef3n2gjkt8"]
[gd_scene load_steps=31 format=4 uid="uid://bbwef3n2gjkt8"]
[ext_resource type="PackedScene" uid="uid://bqi5s710xb1ju" path="res://objects/entities/brick_player.tscn" id="1_cchob"]
[ext_resource type="PackedScene" uid="uid://cawlpch2lk3a2" path="res://objects/level/world_environment.tscn" id="2_yd68a"]
[ext_resource type="Script" uid="uid://c2h0pqhxiqswe" path="res://scripts/Resources/LevelResource.cs" id="3_ggm0n"]
[ext_resource type="Resource" uid="uid://qld841xv5ui0" path="res://resources/levels/village/village_5.tres" id="3_kdt2h"]
[ext_resource type="PackedScene" uid="uid://6foggu31cu14" path="res://objects/level/ui_layer.tscn" id="3_qbt57"]
[ext_resource type="PackedScene" uid="uid://cywsu7yrtjdog" path="res://objects/level/global_light.tscn" id="4_hym4i"]
[ext_resource type="PackedScene" uid="uid://cb0mnye1ki5a6" path="res://objects/level/camera_2d.tscn" id="5_5gmfj"]
@@ -23,12 +23,6 @@
[ext_resource type="PackedScene" uid="uid://bockkmyn8il4c" path="res://objects/entities/basic_enemy.tscn" id="21_b5qxu"]
[ext_resource type="PackedScene" uid="uid://xp4njljog0x2" path="res://objects/entities/flying_enemy.tscn" id="22_kdt2h"]
[sub_resource type="Resource" id="Resource_qxp43"]
script = ExtResource("3_ggm0n")
LevelName = "Village 5"
ScenePath = "res://scenes/level_village_5.tscn"
metadata/_custom_type_script = "uid://c2h0pqhxiqswe"
[sub_resource type="Resource" id="Resource_0nwt7"]
script = ExtResource("7_3j1u0")
duration = 0.25
@@ -83,7 +77,7 @@ point_count = 8
Health = NodePath("../../Brick Player/HealthComponent")
[node name="DeathScreen" parent="UI Layer" index="1"]
CurrentLevel = SubResource("Resource_qxp43")
CurrentLevel = ExtResource("3_kdt2h")
[node name="Marketplace" parent="UI Layer" index="3" node_paths=PackedStringArray("SkillUnlockerComponent", "ComponentsToDisable")]
SkillUnlockerComponent = NodePath("../../Brick Player/SkillUnlockerComponent")
@@ -194,6 +188,7 @@ position = Vector2(1412, -1352)
[node name="ExitLevel" parent="." instance=ExtResource("20_kdt2h")]
position = Vector2(-187, -1351)
AchievementId = "level_complete_5"
[node name="Enemy2" parent="." instance=ExtResource("21_b5qxu")]
position = Vector2(745, -721)