Add explosion effect to explosive component and implement cleanup functionality
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@@ -2,7 +2,7 @@
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[sub_resource type="Gradient" id="Gradient_5woy1"]
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offsets = PackedFloat32Array(0, 0.173759, 0.521277, 0.687943, 0.886525, 1)
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colors = PackedColorArray(0.635294, 0.188235, 0, 1, 0.890196, 0.317647, 0, 1, 1, 0.470588, 0.188235, 1, 1, 0.635294, 0, 1, 1, 0.858824, 0.635294, 1, 1, 1, 1, 1)
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colors = PackedColorArray(0.635294, 0.188235, 0, 1, 0.890196, 0.317647, 0, 1, 1, 0.470588, 0.188235, 1, 1, 0.635294, 0, 1, 1, 0.858824, 0.635294, 1, 1, 1, 1, 0.501961)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_mar4t"]
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gradient = SubResource("Gradient_5woy1")
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