Add explosion effect to explosive component and implement cleanup functionality

This commit is contained in:
2025-05-01 21:06:26 +02:00
parent ebfd5f0e60
commit 8c9afeee27
6 changed files with 72 additions and 6 deletions

View File

@@ -2,7 +2,7 @@
[sub_resource type="Gradient" id="Gradient_5woy1"]
offsets = PackedFloat32Array(0, 0.173759, 0.521277, 0.687943, 0.886525, 1)
colors = PackedColorArray(0.635294, 0.188235, 0, 1, 0.890196, 0.317647, 0, 1, 1, 0.470588, 0.188235, 1, 1, 0.635294, 0, 1, 1, 0.858824, 0.635294, 1, 1, 1, 1, 1)
colors = PackedColorArray(0.635294, 0.188235, 0, 1, 0.890196, 0.317647, 0, 1, 1, 0.470588, 0.188235, 1, 1, 0.635294, 0, 1, 1, 0.858824, 0.635294, 1, 1, 1, 1, 0.501961)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_mar4t"]
gradient = SubResource("Gradient_5woy1")