Add explosion effect to explosive component and implement cleanup functionality
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@@ -7,5 +7,5 @@ shader = ExtResource("1_a47lf")
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shader_parameter/shine_color = Color(1, 1, 1, 1)
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shader_parameter/shine_speed = -1.0
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shader_parameter/shine_size = 0.011
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shader_parameter/shine_frequency = 3.0
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shader_parameter/shine_frequency = 1.0
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shader_parameter/shine_angle_deg = 45.0
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