Fire effect and ice effect

This commit is contained in:
2025-03-01 20:30:35 +01:00
parent a9f8fb717e
commit 9054777a05
7 changed files with 220 additions and 3 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=13 format=3 uid="uid://bwdlmualj6xbw"]
[gd_scene load_steps=15 format=3 uid="uid://bwdlmualj6xbw"]
[ext_resource type="Shader" uid="uid://bs4xvm4qkurpr" path="res://shaders/hit_flash.tres" id="1_ep4yr"]
[ext_resource type="Texture2D" uid="uid://xes6mt2dd5gu" path="res://sprites/robot_cutout.png" id="1_uh38l"]
@@ -9,6 +9,8 @@
[ext_resource type="Script" path="res://scripts/components/enemy_death.gd" id="6_6p3gr"]
[ext_resource type="Script" path="res://scripts/components/flashing_component.gd" id="7_xsaiy"]
[ext_resource type="Script" path="res://scripts/components/hit_component.gd" id="9_0qjr4"]
[ext_resource type="Script" path="res://scripts/components/fire_effect_component.gd" id="10_ej8vg"]
[ext_resource type="Script" path="res://scripts/components/ice_effect_component.gd" id="11_pq0k7"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_pwwji"]
size = Vector2(18, 27)
@@ -86,3 +88,16 @@ health_component = NodePath("../HealthComponent")
script = ExtResource("9_0qjr4")
sprite = NodePath("../Sprite2D")
health_component = NodePath("../HealthComponent")
[node name="FireEffectComponent" type="Node" parent="." node_paths=PackedStringArray("health_component", "root")]
script = ExtResource("10_ej8vg")
duration = 5.0
damage_per_second = 0.1
health_component = NodePath("../HealthComponent")
root = NodePath("..")
[node name="IceEffectComponent" type="Node" parent="." node_paths=PackedStringArray("side_to_side_movement", "periodic_shooting")]
script = ExtResource("11_pq0k7")
duration = 3.0
side_to_side_movement = NodePath("../SideToSideMovement")
periodic_shooting = NodePath("../PeriodicShootingComponent")