Fire effect and ice effect

This commit is contained in:
2025-03-01 20:30:35 +01:00
parent a9f8fb717e
commit 9054777a05
7 changed files with 220 additions and 3 deletions

41
objects/ice_brick.tscn Normal file
View File

@@ -0,0 +1,41 @@
[gd_scene load_steps=5 format=3 uid="uid://bcmx07k12gcsc"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_xusxl"]
[ext_resource type="Script" path="res://scripts/components/bullet.gd" id="2_ilnf5"]
[ext_resource type="Script" path="res://scripts/components/damage.gd" id="3_htddx"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ar0xf"]
size = Vector2(16, 10)
[node name="Brick" type="Area2D"]
collision_layer = 16
collision_mask = 9
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_ar0xf")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_xusxl")
hframes = 12
vframes = 12
frame = 80
[node name="BulletComponent" type="Node" parent="." node_paths=PackedStringArray("root", "area2d", "visibility_notifier", "timer")]
script = ExtResource("2_ilnf5")
root = NodePath("..")
speed = 120.0
area2d = NodePath("..")
visibility_notifier = NodePath("../VisibleOnScreenNotifier2D")
life_time = 2.0
timer = NodePath("../Timer")
[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."]
position = Vector2(0, 2.38419e-07)
scale = Vector2(0.8, 0.5)
[node name="Timer" type="Timer" parent="."]
[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("area2d")]
script = ExtResource("3_htddx")
area2d = NodePath("..")
is_ice_brick = true