Refactor death screen logic; update level resource scene path and add new levels to game manager
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@@ -1,16 +1,17 @@
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[gd_scene load_steps=4 format=3 uid="uid://b4eifkc31jsun"]
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[gd_scene load_steps=5 format=3 uid="uid://b4eifkc31jsun"]
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[ext_resource type="Script" uid="uid://dd30bgqiagi25" path="res://scripts/game_manager.gd" id="1_58t7u"]
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[ext_resource type="PackedScene" uid="uid://h60obxmju6mo" path="res://scenes/level_village_1.tscn" id="2_bentb"]
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[ext_resource type="PackedScene" uid="uid://bol7g83v2accs" path="res://scenes/level_village_1.tscn" id="2_bentb"]
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[ext_resource type="PackedScene" uid="uid://chqb11pfoqmeb" path="res://scenes/level_village_2.tscn" id="3_ajlkg"]
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[ext_resource type="PackedScene" uid="uid://h60obxmju6mo" path="res://scenes/level_village_4.tscn" id="4_se5tb"]
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[node name="GameManager" type="Node"]
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script = ExtResource("1_58t7u")
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level_scenes = Array[PackedScene]([ExtResource("2_bentb"), ExtResource("3_ajlkg")])
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level_scenes = Array[PackedScene]([ExtResource("2_bentb"), ExtResource("3_ajlkg"), null, ExtResource("4_se5tb")])
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player_state = {
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"coins": 0,
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"current_level": 0,
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"lives": 3,
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"unlocked_levels": [ExtResource("2_bentb")],
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"unlocked_levels": [ExtResource("4_se5tb")],
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"unlocked_skills": []
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}
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