Refactor death screen logic; update level resource scene path and add new levels to game manager

This commit is contained in:
2025-05-17 00:33:27 +02:00
parent 19e2953181
commit 913e2039a7
13 changed files with 510 additions and 302 deletions

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[gd_resource type="Resource" script_class="LevelResource" load_steps=2 format=3 uid="uid://cqtalsov2bkpo"]
[ext_resource type="Script" uid="uid://cp68km8bykymb" path="res://scripts/resources/level_resource.gd" id="2_a2hpx"]
[resource]
resource_local_to_scene = true
script = ExtResource("2_a2hpx")
level_name = "Village - 1"
scene_path = "res://scenes/level_village_1.tscn"
metadata/_custom_type_script = "uid://cp68km8bykymb"

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[gd_resource type="Resource" script_class="LevelResource" load_steps=2 format=3 uid="uid://dlwkbjw1l33uq"]
[ext_resource type="Script" uid="uid://cp68km8bykymb" path="res://scripts/resources/level_resource.gd" id="1_1tjmh"]
[resource]
script = ExtResource("1_1tjmh")
level_name = "Village - 2"
scene_path = "res://scenes/level_village_2.tscn"
metadata/_custom_type_script = "uid://cp68km8bykymb"

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[gd_resource type="Resource" script_class="LevelResource" load_steps=2 format=3 uid="uid://b63u5qfp8p7pv"]
[ext_resource type="Script" uid="uid://cp68km8bykymb" path="res://scripts/resources/level_resource.gd" id="1_3v5yj"]
[resource]
script = ExtResource("1_3v5yj")
level_name = "Village - 3"
metadata/_custom_type_script = "uid://cp68km8bykymb"

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[gd_resource type="Resource" script_class="LevelResource" load_steps=2 format=3 uid="uid://cxfei28yu3buh"]
[ext_resource type="Script" uid="uid://cp68km8bykymb" path="res://scripts/resources/level_resource.gd" id="1_upuk8"]
[resource]
script = ExtResource("1_upuk8")
level_name = "Village - 4"
scene_path = "res://scenes/level_village_4.tscn"
metadata/_custom_type_script = "uid://cp68km8bykymb"

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[gd_resource type="Resource" script_class="LevelResource" load_steps=2 format=3 uid="uid://bhs2j7k0ety3a"]
[ext_resource type="Script" uid="uid://cp68km8bykymb" path="res://scripts/resources/level_resource.gd" id="1_owe0p"]
[resource]
script = ExtResource("1_owe0p")
level_name = "Village - 5"
metadata/_custom_type_script = "uid://cp68km8bykymb"