Refactor death screen logic; update level resource scene path and add new levels to game manager
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10
resources/levels/village/village_1.tres
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10
resources/levels/village/village_1.tres
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[gd_resource type="Resource" script_class="LevelResource" load_steps=2 format=3 uid="uid://cqtalsov2bkpo"]
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[ext_resource type="Script" uid="uid://cp68km8bykymb" path="res://scripts/resources/level_resource.gd" id="2_a2hpx"]
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[resource]
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resource_local_to_scene = true
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script = ExtResource("2_a2hpx")
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level_name = "Village - 1"
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scene_path = "res://scenes/level_village_1.tscn"
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metadata/_custom_type_script = "uid://cp68km8bykymb"
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