Refactor death screen logic; update level resource scene path and add new levels to game manager
This commit is contained in:
@@ -2,4 +2,4 @@ class_name LevelResource
|
||||
extends Resource
|
||||
|
||||
@export var level_name: String
|
||||
@export var scene_path: PackedScene
|
||||
@export var scene_path: String
|
@@ -58,5 +58,5 @@ func on_timeout() -> void:
|
||||
|
||||
if gm.get_lives() == 0:
|
||||
return
|
||||
|
||||
|
||||
get_tree().reload_current_scene()
|
||||
|
Reference in New Issue
Block a user