feat(progression): remaining slice 1 value objects

Lives (floors at zero, exhaustion observable), LevelId, SkillId,
PlaythroughId (never self-generates, keeps tests deterministic),
StatName enum, LevelTime rejects NaN/infinity.

14 tests. Arithmetic/comparison members deferred to the slices whose
behaviour needs them rather than added speculatively.
This commit is contained in:
2026-07-28 18:27:26 +02:00
parent 313a5315b1
commit 9767941c65
12 changed files with 196 additions and 3 deletions

View File

@@ -10,7 +10,7 @@ public readonly struct LevelTime
private LevelTime(double seconds) => Seconds = seconds;
public static LevelTime Of(double seconds) => seconds <= 0
? throw new ArgumentOutOfRangeException(nameof(seconds), seconds, "A completion time must be positive.")
: new LevelTime(seconds);
public static LevelTime Of(double seconds) => double.IsFinite(seconds) && seconds > 0
? new LevelTime(seconds)
: throw new ArgumentOutOfRangeException(nameof(seconds), seconds, "A completion time must be a finite positive number.");
}