feat(progression): remaining slice 1 value objects

Lives (floors at zero, exhaustion observable), LevelId, SkillId,
PlaythroughId (never self-generates, keeps tests deterministic),
StatName enum, LevelTime rejects NaN/infinity.

14 tests. Arithmetic/comparison members deferred to the slices whose
behaviour needs them rather than added speculatively.
This commit is contained in:
2026-07-28 18:27:26 +02:00
parent 313a5315b1
commit 9767941c65
12 changed files with 196 additions and 3 deletions

View File

@@ -0,0 +1,21 @@
namespace Mr.BrickAdventures.Progression.Tests;
public class LivesTests
{
[Fact]
public void Losing_the_last_life_exhausts_them()
{
var remaining = Lives.Of(1).Decrement();
Assert.Equal(0, remaining.Value);
Assert.True(remaining.IsExhausted);
}
[Fact]
public void Decrementing_when_already_exhausted_stays_at_zero()
{
var remaining = Lives.Of(0).Decrement();
Assert.Equal(0, remaining.Value);
}
}