feat(progression): remaining slice 1 value objects

Lives (floors at zero, exhaustion observable), LevelId, SkillId,
PlaythroughId (never self-generates, keeps tests deterministic),
StatName enum, LevelTime rejects NaN/infinity.

14 tests. Arithmetic/comparison members deferred to the slices whose
behaviour needs them rather than added speculatively.
This commit is contained in:
2026-07-28 18:27:26 +02:00
parent 313a5315b1
commit 9767941c65
12 changed files with 196 additions and 3 deletions

View File

@@ -0,0 +1,13 @@
namespace Mr.BrickAdventures.Progression.Tests;
public class PlaythroughIdTests
{
[Fact]
public void The_empty_guid_is_not_a_playthrough()
{
// Ids arrive from an adapter, never from Guid.NewGuid() inside the domain — otherwise every
// test touching identity would be non-deterministic. That makes a default-valued guid a
// realistic mistake worth refusing.
Assert.Throws<ArgumentException>(() => PlaythroughId.Of(Guid.Empty));
}
}