feat(progression): remaining slice 1 value objects

Lives (floors at zero, exhaustion observable), LevelId, SkillId,
PlaythroughId (never self-generates, keeps tests deterministic),
StatName enum, LevelTime rejects NaN/infinity.

14 tests. Arithmetic/comparison members deferred to the slices whose
behaviour needs them rather than added speculatively.
This commit is contained in:
2026-07-28 18:27:26 +02:00
parent 313a5315b1
commit 9767941c65
12 changed files with 196 additions and 3 deletions

View File

@@ -0,0 +1,20 @@
namespace Mr.BrickAdventures.Progression.Tests;
public class SkillIdTests
{
[Theory]
[InlineData("")]
[InlineData(" ")]
public void A_blank_id_is_not_a_skill(string value)
{
Assert.Throws<ArgumentException>(() => SkillId.Of(value));
}
[Fact]
public void Ids_with_the_same_text_are_the_same_skill()
{
// Owned skills are held in a dictionary keyed by id, so value equality is what makes the
// type usable at all rather than a convenience.
Assert.Equal(SkillId.Of("brick_throw"), SkillId.Of("brick_throw"));
}
}