Update FloatingTextManager colors and integrate floating text display in LeverComponent; replace enemy sprite in basic_enemy scene
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@@ -9,9 +9,9 @@ public partial class FloatingTextManager : Node
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[Export] public PackedScene FloatingTextScene { get; set; }
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[ExportGroup("Colors")]
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[Export] public Color DamageColor { get; set; } = new Color("#ff4b4b"); // Red
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[Export] public Color HealColor { get; set; } = new Color("#4bff65"); // Green
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[Export] public Color CoinColor { get; set; } = new Color("#ffd700"); // Gold
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[Export] public Color DamageColor { get; set; } = new Color("#b21030"); // Red
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[Export] public Color HealColor { get; set; } = new Color("#71f341"); // Green
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[Export] public Color CoinColor { get; set; } = new Color("#ebd320"); // Gold
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[Export] public Color MessageColor { get; set; } = new Color("#ffffff"); // White
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public void ShowDamage(float amount, Vector2 position)
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