Update FloatingTextManager colors and integrate floating text display in LeverComponent; replace enemy sprite in basic_enemy scene
This commit is contained in:
@@ -9,9 +9,9 @@ public partial class FloatingTextManager : Node
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[Export] public PackedScene FloatingTextScene { get; set; }
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[Export] public PackedScene FloatingTextScene { get; set; }
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[ExportGroup("Colors")]
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[ExportGroup("Colors")]
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[Export] public Color DamageColor { get; set; } = new Color("#ff4b4b"); // Red
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[Export] public Color DamageColor { get; set; } = new Color("#b21030"); // Red
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[Export] public Color HealColor { get; set; } = new Color("#4bff65"); // Green
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[Export] public Color HealColor { get; set; } = new Color("#71f341"); // Green
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[Export] public Color CoinColor { get; set; } = new Color("#ffd700"); // Gold
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[Export] public Color CoinColor { get; set; } = new Color("#ebd320"); // Gold
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[Export] public Color MessageColor { get; set; } = new Color("#ffffff"); // White
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[Export] public Color MessageColor { get; set; } = new Color("#ffffff"); // White
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public void ShowDamage(float amount, Vector2 position)
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public void ShowDamage(float amount, Vector2 position)
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@@ -1,7 +1,7 @@
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[gd_scene load_steps=25 format=3 uid="uid://bockkmyn8il4c"]
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[gd_scene load_steps=25 format=3 uid="uid://bockkmyn8il4c"]
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[ext_resource type="Shader" uid="uid://bs4xvm4qkurpr" path="res://shaders/hit_flash.tres" id="1_hh6y0"]
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[ext_resource type="Shader" uid="uid://bs4xvm4qkurpr" path="res://shaders/hit_flash.tres" id="1_hh6y0"]
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[ext_resource type="Texture2D" uid="uid://cu72810eyk4dx" path="res://sprites/enemy-robot.png" id="2_os2h8"]
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[ext_resource type="Texture2D" uid="uid://duxx56wxmjoxd" path="res://sprites/basic_enemy.png" id="2_laaj3"]
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[ext_resource type="Script" uid="uid://dgb8bqcri7nsj" path="res://scripts/components/HealthComponent.cs" id="3_n6phc"]
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[ext_resource type="Script" uid="uid://dgb8bqcri7nsj" path="res://scripts/components/HealthComponent.cs" id="3_n6phc"]
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[ext_resource type="Script" uid="uid://2i7p7v135u7c" path="res://scripts/components/DamageComponent.cs" id="4_t0yic"]
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[ext_resource type="Script" uid="uid://2i7p7v135u7c" path="res://scripts/components/DamageComponent.cs" id="4_t0yic"]
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[ext_resource type="Script" uid="uid://d2hrr8fruho1d" path="res://scripts/components/SideToSideMovementComponent.cs" id="5_h333r"]
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[ext_resource type="Script" uid="uid://d2hrr8fruho1d" path="res://scripts/components/SideToSideMovementComponent.cs" id="5_h333r"]
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@@ -68,7 +68,7 @@ shape = SubResource("RectangleShape2D_pwwji")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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[node name="Sprite2D" type="Sprite2D" parent="."]
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material = SubResource("ShaderMaterial_j18j0")
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material = SubResource("ShaderMaterial_j18j0")
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texture = ExtResource("2_os2h8")
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texture = ExtResource("2_laaj3")
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[node name="right bullet spawn" type="Node2D" parent="Sprite2D"]
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[node name="right bullet spawn" type="Node2D" parent="Sprite2D"]
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position = Vector2(16, 7)
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position = Vector2(16, 7)
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@@ -149,7 +149,7 @@ FireFX = NodePath("../FireFX")
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[node name="IceEffectComponent" type="Node" parent="." node_paths=PackedStringArray("ComponentsToDisable", "StatusEffectComponent", "IceFx")]
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[node name="IceEffectComponent" type="Node" parent="." node_paths=PackedStringArray("ComponentsToDisable", "StatusEffectComponent", "IceFx")]
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script = ExtResource("13_kga14")
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script = ExtResource("13_kga14")
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ComponentsToDisable = [NodePath("../SideToSideMovement"), NodePath(""), NodePath("../DamageComponent")]
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ComponentsToDisable = [NodePath("../SideToSideMovement"), null, NodePath("../DamageComponent")]
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StatusEffectComponent = NodePath("../StatusEffectComponent")
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StatusEffectComponent = NodePath("../StatusEffectComponent")
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IceFx = NodePath("../Ice FX")
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IceFx = NodePath("../Ice FX")
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@@ -1,5 +1,6 @@
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using Godot;
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using Godot;
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using Mr.BrickAdventures.Autoloads;
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namespace Mr.BrickAdventures.scripts.components;
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namespace Mr.BrickAdventures.scripts.components;
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@@ -15,8 +16,12 @@ public partial class LeverComponent : Node
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[Signal]
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[Signal]
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public delegate void ActivatedEventHandler();
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public delegate void ActivatedEventHandler();
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private FloatingTextManager _floatingTextManager;
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public override void _Ready()
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public override void _Ready()
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{
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{
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_floatingTextManager = GetNode<FloatingTextManager>("/root/FloatingTextManager");
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if (Area == null)
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if (Area == null)
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{
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{
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GD.PushError("LeverComponent: Area is not set.");
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GD.PushError("LeverComponent: Area is not set.");
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@@ -46,6 +51,7 @@ public partial class LeverComponent : Node
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private async Task Activate()
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private async Task Activate()
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{
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{
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EmitSignalActivated();
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EmitSignalActivated();
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_floatingTextManager?.ShowMessage("Activated!", ((Node2D)Owner).GlobalPosition);
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Sfx?.Play();
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Sfx?.Play();
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Sprite.Frame = StartAnimationIndex + 1;
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Sprite.Frame = StartAnimationIndex + 1;
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var timer = GetTree().CreateTimer(AnimationDuration);
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var timer = GetTree().CreateTimer(AnimationDuration);
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BIN
sprites/basic_enemy.png
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BIN
sprites/basic_enemy.png
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Binary file not shown.
After Width: | Height: | Size: 489 B |
34
sprites/basic_enemy.png.import
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34
sprites/basic_enemy.png.import
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@@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://duxx56wxmjoxd"
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path="res://.godot/imported/basic_enemy.png-32481431dc8a0eb348a787c386b68288.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://sprites/basic_enemy.png"
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dest_files=["res://.godot/imported/basic_enemy.png-32481431dc8a0eb348a787c386b68288.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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