Update FloatingTextManager colors and integrate floating text display in LeverComponent; replace enemy sprite in basic_enemy scene
This commit is contained in:
@@ -9,9 +9,9 @@ public partial class FloatingTextManager : Node
|
||||
[Export] public PackedScene FloatingTextScene { get; set; }
|
||||
|
||||
[ExportGroup("Colors")]
|
||||
[Export] public Color DamageColor { get; set; } = new Color("#ff4b4b"); // Red
|
||||
[Export] public Color HealColor { get; set; } = new Color("#4bff65"); // Green
|
||||
[Export] public Color CoinColor { get; set; } = new Color("#ffd700"); // Gold
|
||||
[Export] public Color DamageColor { get; set; } = new Color("#b21030"); // Red
|
||||
[Export] public Color HealColor { get; set; } = new Color("#71f341"); // Green
|
||||
[Export] public Color CoinColor { get; set; } = new Color("#ebd320"); // Gold
|
||||
[Export] public Color MessageColor { get; set; } = new Color("#ffffff"); // White
|
||||
|
||||
public void ShowDamage(float amount, Vector2 position)
|
||||
|
@@ -1,7 +1,7 @@
|
||||
[gd_scene load_steps=25 format=3 uid="uid://bockkmyn8il4c"]
|
||||
|
||||
[ext_resource type="Shader" uid="uid://bs4xvm4qkurpr" path="res://shaders/hit_flash.tres" id="1_hh6y0"]
|
||||
[ext_resource type="Texture2D" uid="uid://cu72810eyk4dx" path="res://sprites/enemy-robot.png" id="2_os2h8"]
|
||||
[ext_resource type="Texture2D" uid="uid://duxx56wxmjoxd" path="res://sprites/basic_enemy.png" id="2_laaj3"]
|
||||
[ext_resource type="Script" uid="uid://dgb8bqcri7nsj" path="res://scripts/components/HealthComponent.cs" id="3_n6phc"]
|
||||
[ext_resource type="Script" uid="uid://2i7p7v135u7c" path="res://scripts/components/DamageComponent.cs" id="4_t0yic"]
|
||||
[ext_resource type="Script" uid="uid://d2hrr8fruho1d" path="res://scripts/components/SideToSideMovementComponent.cs" id="5_h333r"]
|
||||
@@ -68,7 +68,7 @@ shape = SubResource("RectangleShape2D_pwwji")
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
material = SubResource("ShaderMaterial_j18j0")
|
||||
texture = ExtResource("2_os2h8")
|
||||
texture = ExtResource("2_laaj3")
|
||||
|
||||
[node name="right bullet spawn" type="Node2D" parent="Sprite2D"]
|
||||
position = Vector2(16, 7)
|
||||
@@ -149,7 +149,7 @@ FireFX = NodePath("../FireFX")
|
||||
|
||||
[node name="IceEffectComponent" type="Node" parent="." node_paths=PackedStringArray("ComponentsToDisable", "StatusEffectComponent", "IceFx")]
|
||||
script = ExtResource("13_kga14")
|
||||
ComponentsToDisable = [NodePath("../SideToSideMovement"), NodePath(""), NodePath("../DamageComponent")]
|
||||
ComponentsToDisable = [NodePath("../SideToSideMovement"), null, NodePath("../DamageComponent")]
|
||||
StatusEffectComponent = NodePath("../StatusEffectComponent")
|
||||
IceFx = NodePath("../Ice FX")
|
||||
|
||||
|
@@ -1,5 +1,6 @@
|
||||
using System.Threading.Tasks;
|
||||
using Godot;
|
||||
using Mr.BrickAdventures.Autoloads;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.components;
|
||||
|
||||
@@ -15,8 +16,12 @@ public partial class LeverComponent : Node
|
||||
[Signal]
|
||||
public delegate void ActivatedEventHandler();
|
||||
|
||||
private FloatingTextManager _floatingTextManager;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_floatingTextManager = GetNode<FloatingTextManager>("/root/FloatingTextManager");
|
||||
|
||||
if (Area == null)
|
||||
{
|
||||
GD.PushError("LeverComponent: Area is not set.");
|
||||
@@ -46,6 +51,7 @@ public partial class LeverComponent : Node
|
||||
private async Task Activate()
|
||||
{
|
||||
EmitSignalActivated();
|
||||
_floatingTextManager?.ShowMessage("Activated!", ((Node2D)Owner).GlobalPosition);
|
||||
Sfx?.Play();
|
||||
Sprite.Frame = StartAnimationIndex + 1;
|
||||
var timer = GetTree().CreateTimer(AnimationDuration);
|
||||
|
BIN
sprites/basic_enemy.png
Normal file
BIN
sprites/basic_enemy.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 489 B |
34
sprites/basic_enemy.png.import
Normal file
34
sprites/basic_enemy.png.import
Normal file
@@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://duxx56wxmjoxd"
|
||||
path="res://.godot/imported/basic_enemy.png-32481431dc8a0eb348a787c386b68288.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://sprites/basic_enemy.png"
|
||||
dest_files=["res://.godot/imported/basic_enemy.png-32481431dc8a0eb348a787c386b68288.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
Reference in New Issue
Block a user