Add new components: CanPickUpComponent, CollapsableComponent, DestroyableComponent, EffectInflictorComponent, StatusEffectComponent, and StatusEffectDataResource

This commit is contained in:
2025-08-10 12:57:58 +02:00
parent 5dbf04cc5f
commit 99473d1295
7 changed files with 209 additions and 1 deletions

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@@ -0,0 +1,81 @@
using System.Threading.Tasks;
using Godot;
namespace Mr.BrickAdventures.scripts.components;
public partial class CollapsableComponent : Node
{
[Export] public Timer ToCollapseTimer { get; set; }
[Export] public Timer ResetTimer { get; set; }
[Export] public Sprite2D Sprite2D { get; set; }
[Export] public CollisionShape2D CollisionShape { get; set; }
[Export] public float CollapseTime { get; set; } = 0.5f;
[Export] public float ResetTime { get; set; } = 0.5f;
[Export] public float AnimationTime { get; set; } = 0.25f;
public override void _Ready()
{
ResetTimers();
ToCollapseTimer.Timeout += OnToCollapseTimerTimeout;
ResetTimer.Timeout += OnResetTimerTimeout;
}
public void OnCollapsableDetectorBodyEntered(Node2D body)
{
ToCollapseTimer.Start();
}
public void OnCollapsableDetectorBodyExited(Node2D body)
{
var collapseTimeLeft = Mathf.Abs(ToCollapseTimer.TimeLeft - CollapseTime);
if (collapseTimeLeft < (0.1f * CollapseTime))
{
ResetTimers();
}
}
private void OnToCollapseTimerTimeout()
{
_ = Collapse();
}
private void OnResetTimerTimeout()
{
_ = Reactivate();
}
private async Task Collapse()
{
ToCollapseTimer.Stop();
ToCollapseTimer.SetWaitTime(CollapseTime);
var tween = CreateTween();
tween.TweenProperty(Sprite2D, "modulate:a", 0f, AnimationTime);
await ToSignal(tween, Tween.SignalName.Finished);
CollisionShape?.CallDeferred("set_disabled", true);
ResetTimer.Start();
}
private async Task Reactivate()
{
ResetTimer.Stop();
ResetTimer.SetWaitTime(ResetTime);
var tween = CreateTween();
tween.TweenProperty(Sprite2D, "modulate:a", 1f, AnimationTime);
await ToSignal(tween, Tween.SignalName.Finished);
CollisionShape?.CallDeferred("set_disabled", false);
}
private void ResetTimers()
{
ToCollapseTimer.Stop();
ToCollapseTimer.SetWaitTime(CollapseTime);
ResetTimer.Stop();
ResetTimer.SetWaitTime(ResetTime);
}
}