Add new components: CanPickUpComponent, CollapsableComponent, DestroyableComponent, EffectInflictorComponent, StatusEffectComponent, and StatusEffectDataResource
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81
scripts/components/CollapsableComponent.cs
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81
scripts/components/CollapsableComponent.cs
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using System.Threading.Tasks;
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using Godot;
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namespace Mr.BrickAdventures.scripts.components;
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public partial class CollapsableComponent : Node
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{
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[Export] public Timer ToCollapseTimer { get; set; }
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[Export] public Timer ResetTimer { get; set; }
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[Export] public Sprite2D Sprite2D { get; set; }
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[Export] public CollisionShape2D CollisionShape { get; set; }
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[Export] public float CollapseTime { get; set; } = 0.5f;
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[Export] public float ResetTime { get; set; } = 0.5f;
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[Export] public float AnimationTime { get; set; } = 0.25f;
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public override void _Ready()
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{
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ResetTimers();
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ToCollapseTimer.Timeout += OnToCollapseTimerTimeout;
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ResetTimer.Timeout += OnResetTimerTimeout;
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}
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public void OnCollapsableDetectorBodyEntered(Node2D body)
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{
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ToCollapseTimer.Start();
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}
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public void OnCollapsableDetectorBodyExited(Node2D body)
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{
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var collapseTimeLeft = Mathf.Abs(ToCollapseTimer.TimeLeft - CollapseTime);
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if (collapseTimeLeft < (0.1f * CollapseTime))
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{
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ResetTimers();
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}
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}
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private void OnToCollapseTimerTimeout()
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{
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_ = Collapse();
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}
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private void OnResetTimerTimeout()
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{
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_ = Reactivate();
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}
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private async Task Collapse()
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{
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ToCollapseTimer.Stop();
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ToCollapseTimer.SetWaitTime(CollapseTime);
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var tween = CreateTween();
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tween.TweenProperty(Sprite2D, "modulate:a", 0f, AnimationTime);
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await ToSignal(tween, Tween.SignalName.Finished);
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CollisionShape?.CallDeferred("set_disabled", true);
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ResetTimer.Start();
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}
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private async Task Reactivate()
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{
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ResetTimer.Stop();
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ResetTimer.SetWaitTime(ResetTime);
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var tween = CreateTween();
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tween.TweenProperty(Sprite2D, "modulate:a", 1f, AnimationTime);
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await ToSignal(tween, Tween.SignalName.Finished);
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CollisionShape?.CallDeferred("set_disabled", false);
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}
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private void ResetTimers()
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{
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ToCollapseTimer.Stop();
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ToCollapseTimer.SetWaitTime(CollapseTime);
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ResetTimer.Stop();
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ResetTimer.SetWaitTime(ResetTime);
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}
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}
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