Refactor save system and game manager; improve game restart functionality and state management
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@@ -22,9 +22,7 @@ func on_restart_button_pressed() -> void:
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if not gm:
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return
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gm.reset_player_state()
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gm.reset_current_session_state()
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get_tree().reload_current_scene()
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gm.restart_game()
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func on_main_menu_button_pressed() -> void:
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