hit flash shader
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@@ -60,7 +60,6 @@ void fragment() {
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}
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}
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"
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"
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graph_offset = Vector2(1.80557, 412.047)
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mode = 1
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mode = 1
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flags/light_only = false
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flags/light_only = false
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nodes/fragment/0/position = Vector2(740, 560)
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nodes/fragment/0/position = Vector2(740, 560)
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