Refactor collectable components to C# and update resource scripts for consistency
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@@ -1,6 +1,6 @@
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[gd_scene load_steps=8 format=3 uid="uid://c1iorglk708g0"]
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[ext_resource type="Script" uid="uid://djfejwp6e402k" path="res://scripts/components/terrain_hit_fx.gd" id="1_22p6x"]
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[ext_resource type="Script" uid="uid://cypxrqoeiihbf" path="res://scripts/components/TerrainHitFx.cs" id="1_22p6x"]
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_6dbny"]
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