Add pause menu functionality and update collectable nodes with collision shapes
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=38 format=4 uid="uid://h60obxmju6mo"]
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[gd_scene load_steps=39 format=4 uid="uid://h60obxmju6mo"]
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[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_5lb42"]
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[ext_resource type="TileSet" uid="uid://cl4bn8lofqvky" path="res://tileset/village/tileset_village.tres" id="1_d680t"]
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@@ -26,6 +26,7 @@
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[ext_resource type="PackedScene" uid="uid://dlm2ri562fynd" path="res://objects/marketplace.tscn" id="20_ss8k0"]
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[ext_resource type="PackedScene" uid="uid://d0s2abysa86rq" path="res://objects/child.tscn" id="21_8rhdx"]
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[ext_resource type="PackedScene" uid="uid://b4pdt1gv2ymyi" path="res://objects/tooltip.tscn" id="25_ckf05"]
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[ext_resource type="PackedScene" uid="uid://i6mnjbjcoqe5" path="res://objects/pause_menu.tscn" id="25_j7bvy"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_cagp7"]
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texture = ExtResource("1_5lb42")
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@@ -512,6 +513,7 @@ tile_set = SubResource("TileSet_vdmvp")
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collision_enabled = false
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[node name="Enemies" type="Node2D" parent="."]
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process_mode = 1
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[node name="Enemy3" parent="Enemies" instance=ExtResource("7_qgddg")]
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position = Vector2(1433, -224)
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@@ -561,6 +563,7 @@ follow_mode = 1
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follow_target = NodePath("../Brick Player")
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tween_resource = SubResource("Resource_lsjk3")
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follow_damping = true
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draw_limits = true
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limit_target = NodePath("../Terrain Layer")
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metadata/_edit_lock_ = true
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@@ -579,6 +582,8 @@ root = NodePath(".")
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skill_unlocker = NodePath("../../Brick Player/SkillUnlockerComponent")
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components_to_disable = [NodePath("../../Brick Player")]
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[node name="Pause menu" parent="CanvasLayer" instance=ExtResource("25_j7bvy")]
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[node name="Killzone" parent="." instance=ExtResource("20_8a4vc")]
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position = Vector2(0, 990)
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