Add pause menu functionality and update collectable nodes with collision shapes
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@@ -5,6 +5,7 @@ var root: Node
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var has_fade_away: bool = false
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@export var area2d: Area2D
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@export var collision_shape: CollisionShape2D
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@export var collectable_data: CollectableResource
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@export var sfx: AudioStreamPlayer2D
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signal collected(amount: int, type: CollectableResource.CollectableType)
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@@ -25,6 +26,8 @@ func _ready() -> void:
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func _on_area2d_body_entered(body: Node2D) -> void:
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if body.has_node("CanPickUpComponent"):
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collected.emit(collectable_data.amount, collectable_data.type)
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if collision_shape:
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collision_shape.call_deferred("set_disabled", true)
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if sfx:
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sfx.play()
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if not has_fade_away:
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