Add ChargeProgressBar, Credits, and GameOverScreen components for UI management
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39
scripts/UI/GameOverScreen.cs
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39
scripts/UI/GameOverScreen.cs
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using Godot;
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using Mr.BrickAdventures.Autoloads;
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namespace Mr.BrickAdventures.scripts.UI;
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public partial class GameOverScreen : Node
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{
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[Export] public Control GameOverPanel { get; set; }
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[Export] public Button RestartButton { get; set; }
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[Export] public Button MainMenuButton { get; set; }
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[Export] public PackedScene MainMenuScene { get; set; }
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private GameManager _gameManager;
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public override void _Ready()
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{
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_gameManager = GetNode<GameManager>("/root/GameManager");
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RestartButton.Pressed += OnRestartClicked;
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MainMenuButton.Pressed += OnMainMenuClicked;
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}
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private void OnMainMenuClicked()
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{
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_gameManager.ResetPlayerState();
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GetTree().ChangeSceneToPacked(MainMenuScene);
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}
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private void OnRestartClicked()
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{
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_gameManager.RestartGame();
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}
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public void OnPlayerDeath()
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{
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if (_gameManager == null || _gameManager.GetLives() != 0) return;
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GameOverPanel.Show();
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}
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}
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