Pacxon (#12)
* Add GridMovementAbility and PacXonGridInteractor for grid-based movement; integrate with PlayerController and PacXonLevel * Add GhostMovementComponent and PacXonTrailComponent; integrate ghost movement and trail features in PacXonLevel * Update main menu button focus and add new movement abilities; adjust player and ghost initialization in PacXonLevel
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59
scripts/PacXonLevel.cs
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59
scripts/PacXonLevel.cs
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using System.Linq;
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using Godot;
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using Mr.BrickAdventures.scripts.components;
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namespace Mr.BrickAdventures.scripts;
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[GlobalClass]
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public partial class PacXonLevel : Node
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{
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[Export] public PlayerController Player { get; set; }
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[Export] public PacXonGridManager GridManager { get; set; }
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[Export] public Node GhostContainer { get; set; }
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[Export] public Label PercentageLabel { get; set; }
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private const float WinPercentage = 0.90f;
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public override void _Ready()
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{
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var ghosts = GhostContainer.GetChildren().OfType<Node2D>().ToList();
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Player.ClearMovementAbilities();
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Player.SetGridMovement();
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foreach (var ghost in ghosts)
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{
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var movement = ghost.GetNode<GhostMovementComponent>("GhostMovementComponent");
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movement?.Initialize(GridManager, Player);
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}
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var gridMovement = Player.GetNodeOrNull<GridMovementAbility>("Movements/GridMovementAbility");
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var gridInteractor = Player.GetNodeOrNull<PacXonGridInteractor>("PacXonGridInteractor");
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var trailComponent = Player.GetNodeOrNull<PacXonTrailComponent>("PacXonTrailComponent");
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if (gridMovement != null && gridInteractor != null)
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{
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gridInteractor.Initialize(GridManager, gridMovement, ghosts);
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trailComponent?.Initialize(gridInteractor);
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}
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else
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{
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GD.PushError("Could not find GridMovementAbility or PacXonGridInteractor on Player.");
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}
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GridManager.FillPercentageChanged += OnFillPercentageChanged;
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OnFillPercentageChanged(GridManager.GetFillPercentage());
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var playerMapPos = GridManager.LocalToMap(Player.Position);
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Player.GlobalPosition = GridManager.MapToLocal(playerMapPos);
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}
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private void OnFillPercentageChanged(float percentage)
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{
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PercentageLabel.Text = $"Fill: {percentage:P0}";
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if (percentage >= WinPercentage)
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{
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GD.Print("YOU WIN!");
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GetTree().Paused = true;
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}
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}
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}
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